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Aegis / Aspis - Color / Alfa value

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13 years ago
Ageis and Aspis are "light" shield devices.

But some player tend to belive that one shield is very powerfull.

Also it hurts the eyes if you cluster like 9 of it and have a blue fog instead of your and enemy units.

My Suggestion is to change the color to a more discreetly one or lower the alfa value - like: RGBA( 255, 0, 0, 0.1 ) to RGBA( 0, 255, 0, 0.3 ) while charging.
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Skasi
13 years ago
First things first. It's ALPHA, not alfa.

Shields are not meant to be stacked in groups of 9. Not at all. No, not even to block out 100 tacnukes from your stupid moho geo!

It's the same like building half a dozen singularities next to each other and complaining about the big hole, or eye-hurting effects when they blow up.
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13 years ago
Shield alpha should probably be decreased.

Ideally shields would be done with opengl, and there would be a nice-bubble like effect where shields join together. But it requires someone to make it. ;)
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Skasi
13 years ago
Shields joining together like a bubble would make it hard to tell whether your units have to get closer when shooting from inside one of the shields to hit the target directly. Else I would have already told everybody to change that! Ha!
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13 years ago
> Shields joining together like a bubble would make it hard to tell whether your units have to get closer when shooting from inside one of the shields to hit the target directly. Else I would have already told everybody to change that! Ha!

Exactly.
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13 years ago
Perhaps you could show the shield outline but greatly increased alpha compared to the outside. The current problem is balancing between making one shield easy to see but making a cluster of shields possible to see through.

Skasi, shields shouldn't be balanced by how frustrating they are to use.
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13 years ago
If we could dynamically change the effect I think the best solution would be an increase in transparency when a certain number of shields are nearby.
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USranko_o
13 years ago
why do you keep spamming the most random threads on the most random shit?
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13 years ago
meh this is a valid point, when u get lots of shields u cant see for shit wats inside them

I kind of like it though because the enemy has no idea whats coming at them :)

big fat wad of shields just makes them shit themselves
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Skasi
13 years ago
luckywaldo7, spamming shields is bad simply because they will drain all the teams energy. 10 shields will drain three fusions dry when charging.

When there's something that two shields can't block, you'll want to destroy it as fast as possible and not build another ten shields. Seriously.

Anyway shield effects should and probably will be redone one day anyway I guess. I wouldn't want them to be less eye-hurting when stacked this heavy. They could still be eye-hurting in a cool looking way though; I wouldn't mind that. :)
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USranko_o
13 years ago
hmmm i actually had a really cool shield texture and corresponding lups effect i worked on with i dont remember who. its on some backup dvd somewhere, i will have to find it
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13 years ago
Maybe we can make it lime green like in many other mods - it looks better there.

A large area shield with equal costs but higher energy need would be a very nice anti tacnuke unit.

But there is a shield topic how to join shields together in the offtopic forum.

I only need to know how to overwrite the engine shield and I make joining sields.

Maybe if I can see a example file who makes a single triangle and collision dedection for this triangle and I would extend this file to a serious one.
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13 years ago
YOU DONT NEED TO OVERWRITE ANYTHING, GOT IT?

Stop using it as excuse. Code visualisation/joining and I can put it in.
"Overwriting" consists of setting visualisation to 0 or putting empty texture to engine.
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13 years ago
thx Licho - sometimes someone else got other ideas how to solve promblems.
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