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more air and water units - new ideas

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13 years ago
Here are my suggestions for more Air and Water units:

--- Air lab ---

WindBag - as a equivalent to Dirtboxes WindBags can be used to catch up to 2 shots of a chainsaw - 20 metal.

T-Fighter - they are like Avengers, but without Air-only weapon - 75 metal.

Construction Airplane modification: instead of construct with a costant rate parts with up to 100 metal can be build within recharge zones like at the airplane lab or on reload pads.
The this Airplay flies to the build location and drops a nano particle construction bomb at this building - reclaiming at the same way.



--- Gunship lab ---

Nanomissle drones - instead of much AOE damages this suicide drones only a single target, but does more damage.

Construction Unit modification - it needs some time to deploy itself at the ground an can build anything in a little bit larger radius - 250 metal and 6m/s



--- Ship lab ---

Intel Test: a mobile radar / jammer unit with switchable cloacking.

Remove Subs from this lab.



--- Sub lab ---

Add a sub con like the current air constructor.

Add from ship lab removed units.

Add swarm subs like Puppy

Add a shield sub



--- Buildings for air and water ---

Add a sub nano turret for 250 metal.

Make the shipyard a under water building like a gunship lab build on seabed.

Add a Sub lab

Make newton buildable on seabed - letal to ship only attacks.

Make shields and sneaky pete buildable in water - we can build it with terraform anyway.



--- really new buildings and units ---

Add laser pallisades: they fire at each other all the time if they have LOS and avoid the infiltration of the own base better than LLTs.

Add seismic dedectors - It should only be able to dedect the nearest 10 units.

add vision missles to the missle silo - they make anything visible in a wide line toward the destination.

Add teleporter - move the unit next to them, then with shift click next to another one and then to the destination.
> the teleporter can dedect near destinations and redirect it over itself if the next destination is next to another teleporter.

Add a defensive building who needs a base building not busy to fire.
> Defensive point = wormhole for output of weapon fire
> Base building is like a Annihilator but less efficient / more expensive because some energy is needed to get the laser through the wormhole to the Defensive point.
> Suggestion 2.5k metal for the base building, 500 metal for the defensive building.
> Increase fire frequency with more base buildings and distribute it over all defensive parts who need it.

--- What's your oppinion about this extentions for ZK ? ---
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13 years ago
Feel free to make ZK modification with all these changes coded. ;)


On topic:
Shield sub would be op, subs are hard enough to kill already.
But some sort of radar / cloaker / shield ship would be nice.

I very much like the idea of vision missile for the missile silo.
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Skasi
13 years ago
Indeed. Vision missiles are the only good idea though. I think it has been suggested before in #ZK.

Shield- and sneakypete wont work, Ionstorm, because their morphs are land units.
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13 years ago
But maybe we can change them to morph to water sub units if build in water.

What is with stinger and annihilator - stinger can be build in water too and have a land morph ?

You can kill subs easy - you only need a lot of AOE or precision bombers.

Maybe we can add torpedo bombers too ...
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13 years ago
I think vision missiles and torpedo bombers would be great, the torpedo bombers especially
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13 years ago
But maybe we have to create a difference between precisions and torpedo bombers.

Maybe torpedo bombers do more damage and target up to 9 units - if there are less they get double targeted, if there are many less targets, they get trible targeted, ...
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13 years ago
Constructor bomber would be funny
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13 years ago
I think that we at least need a new construtor for either the bomber or gunship, as they currently use the same one.
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13 years ago
i think it wouldnt be a problem to add this awsome new untis... but, who models, texture,animate and scripting it?

btw, i would add a new units suggestion:

--replace juggernaut and the detrimant with a moving factory unit, like this in SubCom


(for those how dont know SubCom) this unit cann attack units,and while its dont moving, it can produce raiders)
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13 years ago
It is amphibius and has Arti cannons and MGs for 4 sides.

The 2 Arti cannons can fire together.
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