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Solars having to terraform quite a while

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13 years ago
In this game the terraform took quite a while over small holes
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13 years ago
Now how do you upload a replay?
It were a non PW game on Darkside remake.
The only strange thing i noticed were that the modoption Water Level were set to 200.
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13 years ago
All replays played on springie autohosts are uploaded automatically, you can find it here: http://zero-k.info/Battles

Or find the battle in your battle history if it is recent enough.
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13 years ago
Here it is.
http://zero-k.info/Battles/Detail/11810

The first solar LastManAlive wouldn't start for quite a while so he discontinued.
Like the 3 or 4 solar took quite a while before it started building. This problem continued in the next game.
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13 years ago
The third or fourth solar I made I mean.
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13 years ago
Its engine terraform i would like to make it near instant if possible
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13 years ago
Yeah it is engine built-in terraform, it can take like 30 seconds sometimes.

Licho: You can control it using terraformSpeed unit tag (which defaults to buildSpeed).
Since ZK doesn't use default terraform anywhere else I think it shouldn't break things. And for custom terraform speed you can use some custon unit tag.
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13 years ago
Yes, I remember a particular map a couple of days ago where half the players just couldn't build any solars at all
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13 years ago
Please someone fix it or make a ticket in google project so devs dont forget. Its trivial to ste it for all units at once.
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13 years ago
Units already have a terraformSpeed of 50x their normal build speed. I guess it could be increased even further...
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13 years ago
why is the engine terraform so low?

I know that there are other mods with build power 300 units, but 6*50 = 300

Why is it so slow by default?
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13 years ago
It also depends on map hardness.
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13 years ago
You think we have only bad maps or depend it on map gravity?
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