Metals spots has been tweaked slightly for automatic compatibility with more maps. In some cases a map was too broken for this so an override has been added.
Anti-gunship AA has been nerfed slightly in the continued attempt to make gunships more useful. Jethro is now a cloaky AA unit and hopefully some sort of Veh AA can fill Jethro's old role.
The main UI changes are grid hotkeys for factory units and Outlaw has a button to constantly fire as well as an improved effect.
Metal Spots
UI:
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Size of minimap circle now independent of map size.
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By using larger metal icons the income visualisation can handle income up to 1000.
There are now configs for:
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Azure Rampart
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Charlie in the Hills v2.1
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EE-RiverGlade-v02
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Lava And Two Hills
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Porky_Islands
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TheBeachBeta
Fixes:
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May have fixed desync in finder algorithm.
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Fixed metal mult modoption.
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Slightly reduced spot merge detection range.
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Mexes with less than 0.2 income are discarded.
Balance
Jethro (cloaky AA):
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Now cloaks (0.1 static, 0.5 moving)
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Cost 100 -> 150
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DPS increased 50%
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Range 760 -> 700
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Speed 3.5 -> 2.9
Archangel (Jump AA):
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EMG dps is back to what it was before the XP change. This is a reduction of 30% from last version.
Cobra and Copperhead (flak cannons):
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DPS reduced 10% (to try and make Gunships better).
Quake (seismic missile):
UI
Factory build options now have grid layout hotkeys. These work a bit differently to structure grid hotkeys.
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Unit creation only requires one key press.
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The hotkeys are always active when Units tab and a factory is selected.
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Modifiers Shift (5x) and Alt (insert at start of queue) modifiers work with these hotkeys.
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These may conflict with how some current people like to use the UI so there is an is an option "Settings/Interface/Integral Menu/Disable Units Hotkeys" to turn it off.
Set Target and Cancel Target are now bindable through the menu Game/Commands tab.
Outlaw can be toggled on/off to constantly fire. Improved weapon gfx to be cleaner and more accurately depict the AoE speed.
Fixes
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Fixed some wreck names.
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'Anti-Armor' units are now called 'Anti-Heavy'
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Gauss now shoots through wreckages (it was suppose to and has done so in the past).