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Question: Memory allocating

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Ive asked the question on my Double Bug Report topic. But i didn't get any answer

Im the kind of player who loves pushing a game over its limits. I m currently making a 8 Team battle FFA with zombies and custom chickens (9th team) on a 20x20 FFA map
Because that fight has got 15 AI (16 with the Chicken), this kind of game can last several hours. So i have to save it and leaving because i sometimes don't want to do a 2-4 hour game in a single shot.
But savinf after a certain gameplay time, the save fails and the save file get corrupted
The game crash and says "Failed to allocate more memory" Or something like that.

So the question is, how can i allocate more memory to the game for expending my gaming experience to Zero-K ?
+0 / -0
You would have to allocate more memory to the lua vm. Unfortunately there is a hard cap to this as long as you or someone you play with uses 32 bit Spring. Currently, we only distribute 32 bit Spring on Windows, since the 64 bit version has been exhibiting some issues. It seems GoogleFrog has some interest in trying out 64 bit again, so we might get to a point where we can resolve this problem.
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4 years ago
Thanks for the answer. So if i have understood correctly, i can't do anything for now but waiting some "tests" ?
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4 years ago
Failed to allocate memory could be a few things. Link a crash report to see whether it is in lua or the engine, or maybe even in the AI.
+2 / -0
4 years ago
It rarely happened when playing. It mostly happened during the save process. Since i was sure it was a memory problem, i didn't sent a single crash log. I will next time it happens :x
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