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Grts_Cookedwell_008 Supported

By smoth
Rating:

Cooked well
Size: 20 x 20

PLAY ON THIS MAP


Downloads: 1056
Manual downloads:
http://api.springfiles.com/files/maps/grts_cookedwell_008.sd7
http://zero-k.info/content/maps/Grts_CookedWell_008.sd7
https://zero-k.info/content/maps/Grts_CookedWell_008.sd7
http://spring1.admin-box.com/downloads/spring/spring-maps/Grts_CookedWell_008.sd7


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13 years ago
Could be a good map, if it was a little smaller and had MORE METAL SPOTS or increased default metal income. Otherwise it´s just a long and annoying travelling through desert.
+0 / -0

13 years ago
If more people post that they want more metal spots I can add more if you guys want them
+0 / -0

13 years ago
We can use metalmult. We really need a system which automatically sets a metalmult on maps that need it.
+0 / -0


13 years ago
Nope. There is a massive metal spot in the middle.
+0 / -0

13 years ago
So with the metal spot in the middle there is enough metal? Cool, then I don't have to care :).

for gundam positioning snipers/xamel/guntanks on the center hill can be pretty dominating. I put the large metal in the middle for that reason..

Sak: gundam doesn't use metal spots, so any metal spots are for you guys who use them.. since zk/ba/evo/whatever use the metal spots pretty much the same, if you guys need the metal upped, I don't mind doing it.
+0 / -0


13 years ago
When I last played the metal in the middle was a significant portion of the metal on the entire map. People would transport to the middle at the start of the game and have a better economy than those that spread and take the other mexes.
+0 / -0

13 years ago
Yeah that is probably problematic given how easy the middle is to defend.
+0 / -0


11 years ago
Tagging as FFA.
+0 / -0
8 years ago
Supported
+2 / -0
4 years ago
Needs boxes and metal config.
+0 / -0


4 years ago
It's interesting playing such a metal poor and big map.
There's something like 8m/s a side in mexes and even a small bit of overdrive will take ages to make cost. Coms become very important.
+0 / -0
4 years ago
this map is madness
+0 / -0
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