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Unfinished units revealing cloak
6 posts, 307 views
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TinySpider
4 years ago
Unfinished units and buildings currently reveal cloaked units, leading to absurd gameplay which involves spamming lines of virtually free buildings to block off passages.
It should be changed so that only fully completed buildings/units can reveal cloakers.
+2
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-0
PetTurtle
4 years ago
or add decay to nanos
+2
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-0
TinySpider
4 years ago
Decay doesn't solve the issue, they can just repeatedly build them for nothing.
+1
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mojjj
4 years ago
i thought this was fixed, nanoframes should not decloak.
+1
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-0
GoogleFrog
4 years ago
(edited 4 years ago)
Engine regression. Checking for everything in a radius with lua is not cheap so I don't expect this to be fixed without an engine change.
https://springrts.com/mantis/view.php?id=6374
+1
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-0
LichKing234
4 years ago
i think radar should tell you where they are but not reveal them so you can see the sniper sniping your stuff well where its at
+0
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-0