Im watching some of UltraGodzillas kodachi tests and one thing that sticks out is that skirmish AI wont make any attempt to avoid fire. Almost every other kind of damage, the skirmish ai will work quite hard to dodge shots and dance around damage. I dont know how many times i've found an isolated Ronin still fighting solo in some far spot on the map simply because the skirmish AI has kept it alive all on its own, dodging shots and kiting enemies around.
Skirmish AI is now tightly wound into the game itself, and it bridges alot of gaps that might make it impossible to play otherwise. A ronin duel between a 600ms connection and a 6ms connection would, in the old days, be decided by whoever could get their clicks in first. If you werent there to manually dodge shots, like if you happened to building some solars at the time, your opponent could take out your army almost for free. I was happy without skirmish ai, but now it exists I think its generally a good thing.
Against the kodachi (and firewalker) however the skirmish AI will, if anything, shorten the lifespan of the units it is controlling. This means that the gaps that skirmish AI fills dont apply to this one particular class of weapon, and the system thats supposed to reduce your need for focused micro actually requires focused micro, else it will be -worse than if it didnt exist-