Loading...
  OR  Zero-K Name:    Password:   
Title: 1v1 practice
Host: USrankLokisar
Game version: Zero-K v1.7.11.4
Engine version: 104.0.1-1435-g79d77ca
Battle ID: 825118
Started: 4 years ago
Duration: 8 minutes
Players: 2
Bots: False
Mission: False
Rating: None
Watch Replay Now
Manual download

Team 1

SErankGodde
Team 2

USrankUltraGodzilla

Show winners



Preview
Filter:    Player:  
sort

4 years ago
gunships...

these crag maps really favor GS half the time
+0 / -0

4 years ago
Random crags generates mex clusters, this generator doesn't. I think it makes it much harder to defend your income from airborne raids.
+0 / -0
4 years ago
Blastwing is almost an ideal raider, for its cost it is faster than anyone else at the enemy’s base and breaks mexes or wind turbines faster than anyone, without experiencing any difficulties. The enemy needs to make a choice, this is to build a picket immediately after the Mex or build 3 winds. At the same time, you do not know if the enemy is playing on the gs or not. This is very sad and confusing that you will need to spend 100 metal in the first seconds of the game in the void. Further, the picket does not protect 100%.
- I suggest changing the cost of blastwing to 100
+1 / -0

4 years ago
what if we radar first?... and make radar not cost energy?

It feels like the radar energy is a huge punishment in small maps at the start.

and then later it is more about getting a engineer to survive to get in position to build a radar, the energy cost doesnt matter later.
+0 / -0


4 years ago
SErankGodde sees gunships and makes no AA? :S
Tarantula+Venom would have shut down that Locust harass very well while the fleas do contain.
+0 / -0