I have been thinking a bit about the jump in scouting viability that comes with the construction of a Plane Factory. The ease of scouting is at least part of the power of Planes as a second factory. In a 1v1, if it's switch time and you want to scout your opponents switch it often good to just switch to planes. In a team game the difference between knowing everything and nearly nothing is a plopped Plane Factory.
Owl could be nerfed, but it is hard to nerf Swift in a way that makes it a worse scout. My wacky solution is to give radar tower a morph to a light scout plane. Here is a rough idea of the type of attributes it could have.
-
Cost around 200. Note that the 55 metal cost of a radar tower is discounted from the morph.
-
Speed around 200 elmos/s. This is fairly slow for a plane.
-
Sight range around 800 to 1000. Radar tower has 800 sight range. Owl has 1400.
-
Possibly no radar or sonar. Sight may well be enough.
-
Definitely no jamming.
-
Very little health.
The glider may even motivate a little light AA, which would prepare players to defend against a plane switch. What do people thing, is this the right kind of idea? Is scouting fine as is?