Loading...
  OR  Zero-K Name:    Password:   

Forum index  > News   >

Zero-K v1.7.2.0 - Flea Nerf

26 posts, 2846 views
Post comment
Filter:    Player:  
Page of 2 (26 records)
sort


5 years ago

After some much-needed life maintenance, the summer (or 'ɹǝɯɯns') Zero-K development break is over. During the break we received a Hunter model and some much improved animations for the Cloakbots. The major changes of this version are to Flea, in the form of a nerf, and Space Lobsters, in the form of a physics tweak.

Flea:
  • Range 155 -> 150
  • DPS reduced by 7.3%
  • Decloak radius 120 -> 200

Other changes:
  • Put a cap on Space Lobster by setting a limit on the projected flight time of lobbed units.
  • Halberd can no longer change armour state while disarmed.
  • Improved the walk animations of the Cloakbots.
  • Replaced the Hunter model.
  • Hid the modoptions window in matchmaker games.
  • Potentially fixed an undead Outlaw error.
  • Chicken Queen health multiplier modoption can now be set higher.
  • Reworked Into Battle startboxes for 1v1.

+6 / -1
Hell yeah! Now we only wait for funnelweb rework and jumpy detriment.

---
+2 / -1
5 years ago
Hunter
+5 / -0
snoke
5 years ago
quote:

PLrankCatLady: ... jumpy detriment ...

sounds ace
+0 / -0
5 years ago
Chicken Queen health multiplier modoption can now be set higher.

cant set it higher then 10x, wasnt it the same before? I was now thinking about the realy Hardcore Challenging, Chickenqueen with 100x more HP or 200x xD
+0 / -0


5 years ago
Something missed in the announcement is that the slowing weapon variants for commanders are no longer completely useless:
https://github.com/ZeroK-RTS/Zero-K/commit/3477176eec266e79972c2ed35100d5c77b7032b3
+0 / -0


5 years ago
quote:
Chicken Queen health multiplier modoption can now be set higher.

cant set it higher then 10x, wasnt it the same before?

Modoption will need a lobby client update to take effect. The release date for this is not currently set.
+0 / -0
5 years ago
Played a long game with the new flea and it still feels a lot the same to the old flea. So far, I'm happy.
+0 / -0
I recall being able to bring new chicken settings into play through chat commands. Are you sure, MYrankAdminHistidine?

Here it would be something like "!setoptions queenhealthmod=30".
+0 / -0
Why the decloack radius nerf? Nobody compained about this.

Edit: did not realise it's summer there lol
+0 / -0


5 years ago
quote:
Nobody compained about this.

Not to you, i guess.
+0 / -0
5 years ago
Hunter model looks awesome, although the textures on it are kind of simple.

+0 / -0


5 years ago
FIrankAdminAlcur
quote:
I recall being able to bring new chicken settings into play through chat commands.

Well, I forgot chat commands were still a thing. "Proper" support would be good though.
+0 / -0

5 years ago
The most relevant change isn't the flea nerf (which was actually tiny in terms of uncloaked combat potential).

It's something else...
+0 / -1
5 years ago
lob lob no lock
+0 / -0
since the latest version the game has been starting without waiting for players to select their starting position and press ready!

(sometimes)
+0 / -0
I blame portugeese buggers
+0 / -0
Dr0ppy abusing ancient forcestart exploit, develobs can't fix obviously because too many spaghetti code
+1 / -0
5 years ago
Firepluk has been declared biggest lob, as the award says on his profile :)
+2 / -0
5 years ago
Maybe the hunter picture in the factory/ when selecting units should be updated soon too?
It really feels weird with the current unit model and a totally different picture.
+0 / -0
Page of 2 (26 records)