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Unit collision damage seems bugged

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6 years ago
So I were experimenting with Lobsters and using them to throw units into other units.
For mobile units, it seems that they take massive damage from the collision but only if both units are of the same type.
I tested throwing Bandits, Ducks and Jacks against each other. Bandits got destroyed instantly when they hit other Bandits. Ducks got destroyed instantly when they hit other Ducks. Jacks took quite a bit of damage from the collision between eachother.
However when I hit Bandits with Ducks, the damage was negligible, while the ground impact could deal significant damage. Same when I threw Jacks at mobile units.
When I threw mobile units at buildings, both the building and the unit being thrown took significant damage.
+4 / -0


6 years ago
Fixed. I thought this was a ticket but couldn't find it. I only happened to look for old threads.
+1 / -0
6 years ago
This bug is still existing
A dante got catapulted on a stinger with those "bunny chikens", the stinger get destroyed and the dante 2/3 damaged
10 secondes later my commander get pushed on the speed of the light on the limit map wall, the commander get instantly destroyed, mission failed (campain mission whe you can unlock the strider hub)
+0 / -0
Also gonna put this here. Fall damage solely depends on horizontal velocity: https://github.com/ZeroK-RTS/Zero-K/issues/3062

+0 / -0