Loading...
  OR  Zero-K Name:    Password:   
Title: MatchMaker 449
Host: Nobody
Game version: Zero-K v1.6.3.4
Engine version: 104.0.1-309-ga8b5ffc
Battle ID: 491119
Started: 6 years ago
Duration: 14 minutes
Players: 2
Bots: False
Mission: False
Rating: Competitive
Watch Replay Now
Manual download

Team 1
Chance of victory: 40%

NLrankWesley
Team 2
Chance of victory: 60%

PLrankZenfur
Spectators
DErankHiEnergy
RUrankivand
USrankfilch

Show winners



Preview
Filter:    Player:  
sort

6 years ago
for most of the game I had gauss, which were shooting non damaging shots in about 66% rounds

Could this get looked into? I'm curious why. I build first gauss at around 30% of the game.
+0 / -0
One gauss I see on the forward eastern hill at about 40% is indeed firing a lot, but its shots peter out at its range cap, which wesley is skirting. Once wesley's troops enter the range proper, the shots actually connect.

Is it a quirk of the height?

Edit: hmm looking at the one firing at about ~58% or so, a lot of its shots are indeed just evaporating before it hits the target, even when the target is within its firing circle for the full duration. Is it just firing over wesley's troops?
+0 / -0


6 years ago
It's just too full of itself and thinks it has more range just because it's high.
+0 / -0
Known: https://github.com/ZeroK-RTS/Zero-K/issues/2414
+0 / -0

6 years ago
Happens regularly to myself as well. You just need a widget to make it hold fire. Zk isn't meant for humans to play :P
+0 / -0


6 years ago
Casted on YouTube
+0 / -0