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Seths_Ravine_V2

By SirArtturi, Beherith and KaiserJ
Rating:

Seth's Ravine V2 (C) SirArtturi, Beherith and KaiserJ - More info in readme.txt. Optimal for 2 to 6 players. Check out the map options also!
Size: 16 x 12

PLAY ON THIS MAP


Downloads: 4476
Manual downloads:
http://spring1.admin-box.com/downloads/spring/spring-maps/Seths_Ravine_V2.sd7
http://zero-k.info/content/maps/Seths_Ravine_V2.sd7
http://api.springfiles.com/files/maps/seths_ravine_v2.sd7


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+1 / -1
13 years ago
This my favorite map.
+0 / -0
Skasi
12 years ago
unfeatured, breaks everything
+1 / -0


12 years ago
;_;

Nice map, but if it bugs for some, agreed it needs to go...
+0 / -0
12 years ago
I thought it was just start boxes not showing up and mex alpha channel......
+0 / -0


12 years ago
Is this all due to fog?
+0 / -0
Skasi
12 years ago
I doubt fog is the reason that doodads have too big colvols and ZK's metalfinder fails. And other maps with fog don't break alpha (start boxes, defense ranges, white metal spot boxes).
+0 / -0
12 years ago
You can press f4 and see the metal spots. How are defense ranges broken?
+0 / -0
Skasi
12 years ago
I can only see metal spots on the minimap when pressing F4. That's not really enough when placing. Defense ranges, just like start boxes and metal spots have no alpha. They all show up with full opacity.
+0 / -0
12 years ago
I dont have the defence range problem why are you using the mini-map to place mexs?
+0 / -0
12 years ago
Get a bigger monitor ;p
+0 / -0
Skasi
12 years ago
Err what? You said I should press F4 to see metal spots. I only see metal spots in spawn areas on the minimap, not on the actual map. Really don't know what you're up to.
+0 / -0
12 years ago
F4 works for me sounds like your setting are messed up maybe ?
+0 / -0
Skasi
12 years ago
It's not just me.
+0 / -0

11 years ago
Ah this is the map you can see in the loadscreens? Interesting.
+0 / -0
11 years ago
seths is a verry good zk map, 2.4/2.4 wind is also a verry good thing
+0 / -0


10 years ago
Why do we never see ZK games played on this map? ... especially since it (used to be?) used in the loadscreens? Not to mention the cinematic trailer that KingRaptor made...
+3 / -0
the scripts need to be updated for it, they cause some lag for certain people(as far as i remember)

apart from that its a great map for zk
+1 / -0
Skasi
Theres been some bugs with metal spot textures and fog, I guess that's why. Also, the map is very heavy on bottlenecks, that probably makes for bad games. Think about it, 10v10s in CCR usually mean the front is a single wall of porc, no way to go around to raid/scout. CCR is pretty open when it comes to pathing, and lacks any chokepoints compared to this.
+0 / -0

10 years ago
i like this map too. it was unfeatured because some script bugged for some players.

i demand a fix!
+1 / -0
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