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Autoflechette and HighCaliberBarrel together

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13 years ago
--- QUESTION ---

Many Players ask how we can calculate the effective values of this combination.

Now I ask the forum and hope for some posts how we can get the manual to a better description of this problem.

I the effective value 171% or 143% ?

How I got these values: read the following text please.



--- MANUAL COMMANDERS ---

[...]

Exact effects of attribute modifiers

Attribute modifiers are applied in this order:

Commander Chassis absolute statistics
Percentage bonuses both from modules and chassis
Absolute bonuses

Percentage bonuses are additive, not cumulative. As in 5 +10% speed modules multiply a commander's speed by 1.5 instead of by 1.1^5

1.61. A percentage based reduction in something is applied such that it increases the complementary statistic linearly. For example -50% speed is a 1/1.5

0.67 multiplier to speed, this way it would take the commander 50% longer to get somewhere than it would usually.



--- EFFECTS ---

Autoflechette
- 25% Projectiles
- 40% Reload Time

HighCaliberBarrel
+ 150% Damage
+ 100% Reload Time

together
- 25% Projectiles
+ 150% Damage
ReloadTime
?. . . 100% /140% +100% = 171%
OR . ( 100% +100% ) /140% = 143%
+0 / -0
13 years ago
AAnd the answer is:

Weapon Boosters


These modules are expensive but give a large bonus to a few specific weapons but can only be applied once. They are a space effective way to spend a module slot but make sure you have the weapon that they affect. They are purple.



ONLY ONE OF THEESE WILL WORK
+0 / -0
13 years ago
Or maybe I failed at tranlation. Anyway , I suggest just making experiment since space-click shows relaod time.
+0 / -0
13 years ago
Used Commander: BattleCom

Morph level 1 ( Shotgun + Auto Repair ):
Dmg: 384
Reload: 2.0s
Dmg/s: 192
Range: 320

Morph level 2 ( Autoflechette and HighCaliberBarrel together ):
Dmg: 792 ( 10% from Battle Com )
Reload: 2.4s
Dmg/s: 330
Range: 320
+0 / -0
13 years ago
Differences and percentages both:
Dmg: 370 = + 96%
Reload: 0.4 = + 20%
Dmg/s: 138 = + 72%
Range: equal

Dmg/s:
Autoflechette: + 46%
HighCaliberBarrel: + 25%

46% + 25% = 71%
+0 / -0


13 years ago
Aww FFS KR did reload stacking cumulatively. Weapon mods seem to stack cumulatively while reload mods stack additively.
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13 years ago
lol - can someone post the final math please?

I think it should be more transparent how many dps, etc. a tech has, before newbes buy it,
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