This is a version of small changes. Panther is slightly better, Vindicator is slightly worse but retains the cool lasers. CaptainBenz finally finished his Catapult model and has tweaked the spider textures. Unit AI should show a slight improvement with velocity prediction inspired by canoba.
Added CaptianBenz's Catapult model and updated some spider textures.
Fixed Initial States handing of Priority. All units have a Nanoframe Priority and constructors additionally have Constructor Priority.
Tactical AI:
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AA, skirms all gunships.
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Added enemy velocity prediction.
There are particularly noticeable improvement to poor turn rate units such as Dominatrix and Scalpel.
Reverted 25% Krow bomb reduction. That change was sneakily included in only in the previous stable.
Fixed CAI's windmill nanoframe spam.
Increased Panther's accuracy vs fast small units (Flea and Glaive).
Fixed bug where Outlaw would slow down allied repair.
Vindicator range reduction. Now it must fly over ground units to shoot them. It cannot snipe commanders with no retaliation.
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The lasers now have spherical range
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Range reduced 350 -> 300.
Added optional circular area command for manually bound Set Target commands. Fixed set target's overzealous target tracking when targeting a cloaked unit.
Fixed small command menu quirk that occurred when it was clicked on with a terraform command selected.