This has gotten a warmer reception than expected, thanks.
Skasi:
I shall try that, makes sense because only flying things should be able to get past the anti-chicken comms.
@SaktothIVL:
Isn't it? :D
The level of absurdity is quite high, but we enjoy messing around more than playing legit as a group as we actually are rubbish at 0k.
So far we have been playing like that, with me behind the others picking off air, but the ranged nature of the AAcomm means it tends to get distracted by land chickens.
I use a missile strike comm with range upgrades, yeah. Tried the slowbeams but it didn't seem so effective at dealing with the quantity of pidgeonspam we were getting.
Currently the whole team is using 2-3 autorepairs, and personal shields, with the battlecomm using a area shield as an umbrella for the rest of the team too.
Haven't been tanking with solars, but it is a nice idea.. Will have to consider whether it is fair or not, given the only comms and econ stipulation.
We haven't been practicing with a nanocom, as the guy who usually does that hasn't been around, but it sounds like a smart idea as long as we can keep it safe. Our ideal team of 4ish would be Antispam, Heavy/Exotic, Support, AA.
Oooh, dedicated AA would certainly be useful, although we are just about covered for the moment. I'd love to see archangel style AA on a comm, but it probably wouldn't be very balanced.
Thanks for your in depth breakdown, I was glad to see I'm approaching this correctly.
GoogleFrog: Fair enough - reckon it would be possible to mess around with the smartAI enough to convince the comm it was in fact an AA unit? I don't know how that all works, or whether it is hard-coded in the unit/weapon rather than the lua.
@Ivory_king: Missilecomm doesn't let me FPS him : ( Also, FPS is mildly broken in that you can't seem to actually shoot directly at a unit. Or is that just me?
But yeah, it would be sweet.
Apologies for essaycomment.