I figured that between the existing guide material and new stuff getting written there is (or will be) enough out there for a new player to learn the basics of Zero-K - but once one learns the mechanics and what units/buildings do what, there is still a long way to go before one is a "competent" player.
I wanted to have a bit more control over the formatting and such than I get out of a forum post, it's likely to become long, and I don't want to have to do it all at once. Therefore: a blog. When it is, by some definition, "complete" I could move it somewhere else as well. Maybe I'll put some other stuff on it like replay analysis as well, idk.
https://thundercygnet.wordpress.com/I've written the first part, on
economy; I have ideas for what will come next but progress will be slow and steady since I'm moderately busy with other things at present.
EDIT: Over the last few months I've added guides to commander design and usage, airplanes, and (a kinda sketchy overview of) factory switches.
The index is
here.