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Hadron colider
15 posts, 1341 views
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[pikts]wolas
12 years ago
http://zero-k.info/Battles/Detail/43962
Ok this is quite serious bug which was abused in this game by me :) Look at factories later you will see pyro colider too :)
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[Anteep]
12 years ago
cheers
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[DE]Rick
12 years ago
that would be epic with big eco and glaive spam lol
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Saktoth
12 years ago
lol engine devs.
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GoogleFrog
12 years ago
Fixed sort of, a stable should be released soon.
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[Anteep]
12 years ago
i want an option to unfix it
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TheDarkStar
12 years ago
Me too. I never got to try it or see what it did.
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[pikts]wolas
12 years ago
You can shoot pewee's, or aks in BA if you desire so, I tried it works you need two LLT's as here was needed in 7.63 it still works, when I started pewee with wings spam at techers I got kicked pretty fast :D
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Fortaleza
12 years ago
"i want an option to unfix it"
"Me too. I never got to try it or see what it did."
Maybe we can have a new "super base" that let you load units in it and shot. I think SupCom have it but not sure.
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TheDarkStar
12 years ago
So you want a highly accurate unit shooter in costly? Maybe it could remove or reduce fall damage or bouncing.
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[DE]Rick
12 years ago
Well i think the coolest experimental in supcom 2 was that unit cannon. Would love to see it in zero k.
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[Sprung]
12 years ago
Unit cannon? Make a Newton flinger.
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[DE]Rick
12 years ago
Well thats bit too crazy. Besides if it does work its way too cheap.
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TheDarkStar
12 years ago
Newton cannon isn't all that accurate. An accurate flinger would also be slightly more balanced because units would still take some fall damage and run into porc along the way.
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[Anteep]
12 years ago
i've resorted to using a newton catapult, is good, but not stable or accurate
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