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Tangled Isthmus Revised v1 Supported

By Quanto
Rating:

Tangled Isthmus by Quanto, revised by sprang.
Size: 8 x 6

PLAY ON THIS MAP


Downloads: 3954
Manual downloads:
http://api.springfiles.com/files/maps/tangled_isthmus_revised_v1.sd7
http://spring1.admin-box.com/maps/tangled_isthmus_revised_v1.sd7
http://zero-k.info/content/maps/tangled_isthmus_revised_v1.sd7
https://zero-k.info/content/maps/tangled_isthmus_revised_v1.sd7


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12 years ago
A version without the crazy hover speedboost. Added to official.
+0 / -0

10 years ago
Would it be a shame if this one got unfeatured? Decent 1v1 games are very rare (partly due to people just skipping the map if it comes up) here and I doubt it is of much value in the teams room.
+1 / -0
10 years ago
I think it's a very interesting map, there are quite some unusual and unexpected strategies that are viable here.
+3 / -0
10 years ago
Such as: mace rush, com rush, underwater scallop flank, roach/tick ramp bombing. Well i gotta admit that the last 2 seem interesting.
+1 / -0


10 years ago
You forgot scalpel rush.
+0 / -0
10 years ago
Or ships + terraforming mid :)
+0 / -0
I with some heightmap rejiggering to allow more shallow water routes for non-water factories, possibly broken up with above water segments, I could see this working okay. However, that's a lot of work, and there is a lot of low-hanging polish fruit available in the maps-to-polish list.
+1 / -0
10 years ago
I wouldn't unfeature it. I've seen some interesting games here. They're rare, but they do happen.
+1 / -0
quote:
Decent 1v1 games are very rare (partly due to people just skipping the map if it comes up)

... and partly because of 3 slasher rockomm. Given the size of the starting area, it's ~1500 distance to attack. That is seconds.
+0 / -0
Skasi
I think the heightmap is just fine. The problem is the 8x6 part. Think about it, this map is even smaller than 8x8! Your enemy is less than 6 map-units away from you and there's a straight, level path between you.

Either position spawnboxes in opposite corners, or remake this map as (example) 16x12.
+0 / -0


10 years ago
The shores here have small bumps and issues with hovercraft. That could be fixed with a remake. It is also quite a silly map with a very small rush distance.
+0 / -0
This map is a handful unless you only have expert players on your team the combination of land and water, coupled with small size, makes ships very risky.

The map plays fine as a high elo 3vs3
+0 / -0
10 years ago
quote:
The map plays fine as a high elo 3vs3
Now I wanted to see that!
There are 34 3v3 matches played on this map. By looking at names/ranks it seems like most games had one newbie or more.
One match was in "experienced room" so I watched that:
http://zero-k.info/Battles/Detail/120381
Right at start hoverscout fails to climb shore, then it is usual teamgame air randomness, then it is sfireman: "lets re, it was fail", then it is some fail striders then it is a licho nuking coms, then a sumo on head.
I quote spectator ivoryking: "such terrible play on all sides atm"
I am not convinced!
+4 / -0


10 years ago
Knorke bringin' da evidence!
+0 / -0

9 years ago
Darkside except worse. Unfeature?
+3 / -0
Dispute "worse" on grounds: no reclaim, texture is not monotone.

Not disputing "darkside" though.
+0 / -0

9 years ago
the only list this should be featured on is 'failed map ideas'
+3 / -0

9 years ago
would it be easy to make a big version of that map?
+0 / -0
A bigger one with nicer textures and more precise shallows (depth 6 instead of 20) would be interesting-ish.

Do try if you want to see it.
+0 / -0

9 years ago
I even do not know where to start... I would assume here on springrts wiki for maps. :-)
But I think if u have never work with maps before you probably spend 3 days to "just make it bigger"
+0 / -0
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