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Victoria Crater v2.1 Featured

By Goolash, sprang
Rating:

Victoria Crater on Mars. Only bots can climb up and down from the crater, take it into consideration... Original Goolash, revised by sprang
Size: 12 x 12

PLAY ON THIS MAP


Downloads: 5908
Manual downloads:
http://zero-k.info/content/maps/victoria_crater_v2.1.sd7
https://zero-k.info/content/maps/victoria_crater_v2.1.sd7
http://api.springfiles.com/files/maps/victoria_crater_v2.1.sd7


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11 years ago
Here's an east vs west version of Victoria Crater, with working ramps and a metalconfig for ZK. Replaced the previous official version with this one.
+0 / -0
Skasi
11 years ago
What does "working ramps" mean?
+0 / -0
Many of the original version's ramps are unpassable by bots.
+0 / -0
Presumably vehicles?

Edit: Oh ok.

I assume in ZK you don't get any metal in the middle despite the grey metalmap?
+0 / -0


11 years ago
You do, because of the metalconfig the map now has.
+0 / -0
9 years ago
Description:
Nice map some different play style.

Wheels and hoovers can NOT go into the crater.
However.., Some ramps do only need a bit of landscaping/ terraforming to have wheels acces. Maybe for a nice surprise with heavies later on. It looks like that the east side might have an advantage on this point (south east ramp)
Forget hoovers access, I guess.

18 x 1m spots in the middle where the metal rich meteor crashed. Other metal spots on higher ground are 1,8m. (or 1.8m)
Inside crater 2 x 2 geo's 2 east and 2 west and... 2 geo's in the middle ;)
So a total of 6 geo's.
East and west both have 4 entry points for kbots not symmetrical.

Striders: Scorpion access: all, Dantes only via the 2x4 ramps

Air: watch out for flocks of goose ;)
+1 / -0

9 years ago
quote:
hoovers can NOT go into the crater.

Hoover cannot into the great depression? Unexpected!
+2 / -0
Skasi
9 years ago
From my experience middle mexes are super useless. High ground is just much more viable with OP windgenspam and overdrive. Though with the overdrive efficiency update things might've changed.
+0 / -0

7 years ago
The skydome is a blue earth like one. The martian sky is orange-red. I suggest to "repaint" it with reddish colors.
+0 / -0
Skasi
7 years ago
Hmm perhaps ramps and cliffs should be more kbot pathable?
+0 / -0


7 years ago
Martian sky turns blue during sunset, interestingly enough
+3 / -0

7 years ago
quote:
CArankTheMooseIsLoose : Martian sky turns blue during sunset, interestingly enough


You are right! Still, I think a red sky will add a more martian atmosphere. Although in ZK it is rarely seen.
+0 / -0
quote:
martian sky turns blue


Less air for light to pass through?

Btw, is map supported,not broken, playable?

Metalmap fixed?
+0 / -0
Skasi
7 years ago
NZrankhedgehogs you can see that the map is supported and even featured through this indicator right next to the map name. There's been dozens if not hundreds of games on it and there's not a single post here with negative feedback.
+0 / -0

7 years ago
In fact I think this is one of the most beautiful maps. But can be improved using a reddish skydome :D
+0 / -0
7 years ago
:)
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6 years ago
Map would benefit from lighting reconfiguration based on a reference photo of victoria crater:
+3 / -0

6 years ago
visible metal spots would also be interesting.
+1 / -0

6 years ago
If there are visible metal spots out would be cool if the weak crater spots have astroid bits whereas the outside spots have a different theme, if at all possible. Just to enhance the theeming and to give a visual representation of his they are different.
+1 / -0


4 years ago
I would be a lot more willing to play this again if the startboxes were corner vs. corner. Then it would be possible to redirect factory production towards one of the lanes before it falls, rather than having the other lane be almost part of a different game.
+0 / -0
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