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steam and the future

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9 years ago
where is zk heading? what about those who wont go for steam?
+1 / -0
9 years ago
Well enjoy your closing ZKL while you close Steam problem then ^^
+0 / -0
Steam will be optional.
Having steam running along with ZKL means you will be able to enjoy voice chat, talk to your steam friends, collect achievements, use steam overlay ingame and advertise that you are playing Zero-K game to all your friends..
+2 / -0
9 years ago
ok with steam in mind and future stuffs... what else is on the pipeline?
+0 / -0


9 years ago
General polish and testing, Planetwars redesign and restart, possible switch to latest engine version (98), ZKL gui ugprade, website upgrade incl. new features like game by game detailed unit stats, security improvements, load testing and improvements for bigger player base
+0 / -0
9 years ago
I wish zk on steam would bring more people to spring generally, and thus more devs and engine would be improved big time (proper multithreading and so on). Will be interesting to see first days of release, I hope it wont be trainwreck as evo.
+0 / -0
9 years ago
CZrankAdminLicho will "personal" planetwars also be available?
Visually, it is very reminiscent of the "galactic warfare" multiplayer modes in various star wars games, which is neat marketing gimmick to have alongside "Join the Official Planetwars!".

Will players use the Steam Workshop to submit custom missions and share campaigns and share widgets?
+0 / -0
quote:
Steam will be optional.

Orly. Right now it doest seem like it! When i run ZKL and Steam and i want to close Steam bam. It also closes ZKL. It doesnt care that i dont own the game, It doesnt care if I have it installed via my library. It just closes ZKL because Steam implementation... thus it renders it Steam dependant even if i dont have Steam.

Solution: Fork ZKL and make Steam and non Steam version of it.
+0 / -0
9 years ago
quote:
Solution: Fork ZKL and make Steam and non Steam version of it.


Doesn't that isolate steam players from non-steam players? If so you have successfully created 2 communities and not one big community.
+0 / -0
9 years ago
No? They will have the same stuff. But the non Steam version just wont have the integration. Thats supposed to be the only diffrence. Besides most non-Steam-exclusive-games-that-are-on-Steam-too use that system. Look at Warframe for example. I can download Warframe from its website just as i can download it from Steam. But website version doesnt forcelink with my Steam open in the background.
+0 / -0


9 years ago
Steamzkl vs normal zkl would be just a technological split, imo.
+0 / -0

9 years ago
RIP ZKL.
+0 / -0
9 years ago
yikes... the last thing the communitty needs is a split up... if anything i can say we need to do some things to bring more players in right now steam whouldn't even greenlight it as things stand... i've been trying to bring friends in with a bit but not too much success. if anything the guys who are turned away usually are WAY intimidated by the lack of any real way to slowly learn the game section by section... hell I was intimidated by this until i took 5 hours reading and experimenting to figure out things. i'm not saying it needs streamlining but certainly something.. like maybe you start with one factory and slowly unlock more of them the further you level up? like at level 20 or so you've unlocked all the factories and you should have had enough game time to experiment with each factory one at a time.
+0 / -0

9 years ago
It's just supposed to be a different .exe. Same server and community.
+2 / -0
USrankAGmukbooks: We've tried such unlocks, they tend to be problematic when dealing with people playing team games. They would also cause issues with matchmaking and teaching ("What do you mean I should do an air switch 10 minutes in? I don't have an air factory, idiot!"). Don't expect them to return anytime soon.
+1 / -0
9 years ago
Teaching via unlocks is a very bad idea. A quickstart guide would be far more effective.
+0 / -0
hmmm then why not have it unlock all the factories when the game is bigger than 6v6? or maybe open up certain factories based on the map. say it has mostly mountainous and spider-only terrain? then simply open up spiders... and as for the air switch keep the main air factory always open from 2v2 and upward

EDIT: a quickstart guide would actually work probably just as well... give them a tutorial on the different unit types and how certain units are better for different terrain... hmmm once i fix my graphics card i'm gunna see if i can make a map for this purpose
+0 / -0
I will reiterate:

  • ZKL runs independently from steam and will continue to do so
  • Steam won't be needed to play
  • There won't be any split of players
  • There won't be any separate ".exe" - it's absolutely not needed.

  • Steam is optional addition - if you have it running in background ZKL enables it's voice-talk system and loads steam friends to show them in lobby. This feature is made so that ZKL can exists in any place on the disk and does not have to be installed via steam. And yes if you do that (run both zkl and steam) and later close steam, it auto close ZKL for your convenience, because thats how ordinary steam games work and steam just tries to "help".
+8 / -0
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+0 / -4
Skasi
9 years ago
quote:
* ZKL runs independently from steam and will continue to do so

Then why does Steam forcibly shut down my ZKL?
+0 / -0
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