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Spring.exe has stopped working

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12 years ago
Hi,
I'm trying to start game (single player) and I cannot because this error:
"Spring.exe has stopped working". I'm trying to run this on Windows 7.

Maybe infolog from Spirng will help? I've pressed the button 'Minimal' for game details and restarted game, but it has this same effect.

Using configuration source: "C:\Users\Grzesiek\Documents\My Games\Spring\springsettings.cfg"
[CMyMath::Init] CPU SSE mask: 124, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 1
SSE 4.1: 0, SSE 4.2: 0
SSE 4.0A: 0, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
[Watchdog] Installed (timeout: 10sec)
OS: Microsoft Windows
Microsoft Windows 7 Business Edition, 32-bit Service Pack 1 (build 7601)
Intel(R) Celeron(R) CPU 540 @ 1.86GHz; 2037MB RAM, 2589MB pagefile
OS: 32bit native mode
Available log sections: KeyBindings, CSMFGroundTextures, BumpWater, DynWater, SkyBox, FarTextureHandler, ModelDrawer, OBJParser, WorldObjectModelRenderer, Texture, Font, CollisionVolume, GroundMoveType, Path, UnitScript, AutohostInterface, ArchiveScanner, VFS, Sound
Enabled log sections: Sound(LOG_LEVEL_INFO)
Enable or disable log sections using the LogSections configuration key
or the SPRING_LOG_SECTIONS environment variable (both comma separated).
Use "none" to disable the default log sections.
LogOutput initialized.
Spring 84.0
Build date/time: Nov 22 2011 00:28:02
Build environment: boost-104600, GNU libstdc++ version 20100429
Compiler: gcc-4.4.4
Using read-write data directory: C:\Users\Grzesiek\Documents\My Games\Spring\
Using read-only data directory: C:\Users\Grzesiek\Documents\My Games\Spring\engine\84.0\
Scanning: C:\Users\Grzesiek\Documents\My Games\Spring\engine\84.0\base
Scanning: C:\Users\Grzesiek\Documents\My Games\Spring\maps
Scanning: C:\Users\Grzesiek\Documents\My Games\Spring\mods
Scanning: C:\Users\Grzesiek\Documents\My Games\Spring\packages
Supported Video modes: 1280x800, 1280x768, 1280x720, 1280x600, 1024x768, 800x600, 640x480, 640x400, 512x384, 400x300, 320x240, 320x200
Video mode set to 1280x800/32bit
[f=0000000] SDL: 1.2.10
[f=0000000] GL version: 2.0.0 - Build 8.14.10.1930
[f=0000000] GL vendor: Intel
[f=0000000] GL renderer: Intel 965/963 Graphics Media Accelerator
[f=0000000] GLSL version: 1.10 - Intel Build 8.14.10.1930
[f=0000000] GLEW version: 1.5.8
[f=0000000] GL info: FBO=1 NPOT=1 24bitDepth=1 ATiHacks=0
[f=0000000] Joysticks found: 0
[f=0000000] Loading startscript from: C:/Users/Grzesiek/Documents/My Games/Spring/script.txt
[f=0000000] Connecting to local server
[f=0000000] Binding UDP socket to IP (v4) 127.0.0.1 port 8452
[f=0000000] [UDPListener] successfully bound socket on port 8452
[f=0000000] PreGame::StartServer: 216 ms
[f=0000000] Starting demo recording
[f=0000000] Using map: Chicken_Nuggets_v4
[f=0000000] Using game: Zero-K v0.9.0.1
[f=0000000] Using game archive: cbcad61320d536ddd0ba67c260f78549.sdp
[f=0000000] recording demo: demos/20111127_201711_Chicken_Nuggets_v4_84.0.sdf
[f=0000000] PreGame::GameDataReceived: 543 ms
[f=0000000] User number 0 (team 0, allyteam 0)
[f=0000000] Loading Radar Icons
[f=0000000] [Sound] OpenAL info:
[f=0000000] [Sound] Available Devices:
[f=0000000] [Sound] DirectSound Software
[f=0000000] [Sound] Device: DirectSound Software
[f=0000000] [Sound] Vendor: OpenAL Community
[f=0000000] [Sound] Version: 1.1 ALSOFT 1.11.753
[f=0000000] [Sound] Renderer: OpenAL Soft
[f=0000000] [Sound] AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
[f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
[f=0000000] [Sound] EFX Enabled: yes
[f=0000000] [Sound] Max Sounds: 32
[f=0000000] Loading GameData Definitions
[f=0000000] Modular Comms error: Comm data entry in modoption is empty or in invalid format
[f=0000000] Processing comm: stresstest1
[f=0000000] Processing comm: stresstest2
[f=0000000] Processing comm: stresstest3
[f=0000000] Processing comm: stresstest4
[f=0000000] Processing comm: test_c4_rocket
[f=0000000] Processing comm: test_c4_beam
[f=0000000] Processing comm: test_c4_gauss
[f=0000000] Processing comm: test_c4_arty
[f=0000000] Processing comm: test_c4_hmg
[f=0000000] Processing comm: test_c4_shotty
[f=0000000] Processing comm: test_c4_partbeam
[f=0000000] Processing comm: test_c4_lightning
[f=0000000] Processing comm: test_c4_flame
[f=0000000] Processing comm: test_a4_rocket
[f=0000000] Processing comm: test_a4_beam
[f=0000000] Processing comm: test_a4_gauss
[f=0000000] Processing comm: test_a4_arty
[f=0000000] Processing comm: test_a4_hmg
[f=0000000] Processing comm: test_a4_shotty
[f=0000000] Processing comm: test_a4_partbeam
[f=0000000] Processing comm: test_a4_lightning
[f=0000000] Processing comm: test_a4_flame
[f=0000000] Processing comm: test_s4_rocket
[f=0000000] Processing comm: test_s4_beam
[f=0000000] Processing comm: test_s4_gauss
[f=0000000] Processing comm: test_s4_arty
[f=0000000] Processing comm: test_s4_hmg
[f=0000000] Processing comm: test_s4_shotty
[f=0000000] Processing comm: test_s4_partbeam
[f=0000000] Processing comm: test_s4_lightning
[f=0000000] Processing comm: test_s4_flame
[f=0000000] Processing comm: test_r4_rocket
[f=0000000] Processing comm: test_r4_beam
[f=0000000] Processing comm: test_r4_gauss
[f=0000000] Processing comm: test_r4_arty
[f=0000000] Processing comm: test_r4_hmg
[f=0000000] Processing comm: test_r4_shotty
[f=0000000] Processing comm: test_r4_partbeam
[f=0000000] Processing comm: test_r4_lightning
[f=0000000] Processing comm: test_r4_flame
[f=0000000] Processing comm: test_c1_rocket
[f=0000000] Processing comm: test_c1_beam
[f=0000000] Processing comm: test_c1_gauss
[f=0000000] Processing comm: test_c1_arty
[f=0000000] Processing comm: test_c1_hmg
[f=0000000] Processing comm: test_c1_shotty
[f=0000000] Processing comm: test_c1_partbeam
[f=0000000] Processing comm: test_c1_lightning
[f=0000000] Processing comm: test_c1_flame
[f=0000000] Processing comm: test_a1_rocket
[f=0000000] Processing comm: test_a1_beam
[f=0000000] Processing comm: test_a1_gauss
[f=0000000] Processing comm: test_a1_arty
[f=0000000] Processing comm: test_a1_hmg
[f=0000000] Processing comm: test_a1_shotty
[f=0000000] Processing comm: test_a1_partbeam
[f=0000000] Processing comm: test_a1_lightning
[f=0000000] Processing comm: test_a1_flame
[f=0000000] Processing comm: test_s1_rocket
[f=0000000] Processing comm: test_s1_beam
[f=0000000] Processing comm: test_s1_gauss
[f=0000000] Processing comm: test_s1_arty
[f=0000000] Processing comm: test_s1_hmg
[f=0000000] Processing comm: test_s1_shotty
[f=0000000] Processing comm: test_s1_partbeam
[f=0000000] Processing comm: test_s1_lightning
[f=0000000] Processing comm: test_s1_flame
[f=0000000] Processing comm: test_r1_rocket
[f=0000000] Processing comm: test_r1_beam
[f=0000000] Processing comm: test_r1_gauss
[f=0000000] Processing comm: test_r1_arty
[f=0000000] Processing comm: test_r1_hmg
[f=0000000] Processing comm: test_r1_shotty
[f=0000000] Processing comm: test_r1_partbeam
[f=0000000] Processing comm: test_r1_lightning
[f=0000000] Processing comm: test_r1_flame
[f=0000000] Processing comm: test_cr1_rocket
[f=0000000] Processing comm: test_cr1_beam
[f=0000000] Processing comm: test_cr1_gauss
[f=0000000] Processing comm: test_cr1_arty
[f=0000000] Processing comm: test_cr1_hmg
[f=0000000] Processing comm: test_cr1_shotty
[f=0000000] Processing comm: test_cr1_partbeam
[f=0000000] Processing comm: test_cr1_lightning
[f=0000000] Processing comm: test_cr1_flame
[f=0000000] Processing comm: test_cr4_rocket
[f=0000000] Processing comm: test_cr4_beam
[f=0000000] Processing comm: test_cr4_gauss
[f=0000000] Processing comm: test_cr4_arty
[f=0000000] Processing comm: test_cr4_hmg
[f=0000000] Processing comm: test_cr4_shotty
[f=0000000] Processing comm: test_cr4_partbeam
[f=0000000] Processing comm: test_cr4_lightning
[f=0000000] Processing comm: test_cr4_flame
[f=0000000] Processing comm: comm_hunter
[f=0000000] Processing comm: comm_guardian
[f=0000000] Processing comm: comm_riot
[f=0000000] Processing comm: comm_recon
[f=0000000] Processing comm: comm_marksman
[f=0000000] Processing comm: comm_rocketeer
[f=0000000] Processing comm: comm_special
[f=0000000] Processing comm: comm_marine
[f=0000000] Processing comm: comm_flamer
[f=0000000] Planetwars error: Planetwars data entry in modoption is empty or in invalid format
[f=0000000] Loading all definitions: 0.952000
[f=0000000] Game::LoadDefs (GameData): 1111 ms
[f=0000000] Loading Sound Definitions
[f=0000000] [Sound] parsed 115 sounds from gamedata/sounds.lua
[f=0000000] Game::LoadDefs (Sound): 20 ms
[f=0000000] Parsing Map Information
[f=0000000] Loading SMF
[f=0000000] Loading Map (43 MB)
[f=0000000] Creating Smooth Height Mesh
[f=0000000] SmoothHeightMesh::MakeSmoothMesh: 116 ms
[f=0000000] Creating QuadField & CEGs
[f=0000000] Number of damage types: 9
[f=0000000] [RegisterAssimpModelParsers] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xml;
[f=0000000] Creating Unit Textures
[f=0000000] Loading Weapon Definitions
[f=0000000] Loading Unit Definitions
[f=0000000] Loading Feature Definitions
[f=0000000] Initializing Map Features
[f=0000000] PathCosts: creating PE8 cache with 1 PF thread (17 MB)
[f=0000000] PathCosts: precached 0 of 6144
[f=0000000] PathCosts: precached 384 of 6144
[f=0000000] PathCosts: precached 768 of 6144
[f=0000000] PathCosts: precached 1152 of 6144
[f=0000000] PathCosts: precached 1536 of 6144
[f=0000000] PathCosts: precached 1920 of 6144
[f=0000000] PathCosts: precached 2304 of 6144
[f=0000000] PathCosts: precached 2688 of 6144
[f=0000000] PathCosts: precached 3072 of 6144
[f=0000000] PathCosts: precached 3456 of 6144
[f=0000000] PathCosts: precached 3840 of 6144
[f=0000000] PathCosts: precached 4224 of 6144
[f=0000000] PathCosts: precached 4608 of 6144
[f=0000000] PathCosts: precached 4992 of 6144
[f=0000000] PathCosts: precached 5376 of 6144
[f=0000000] PathCosts: precached 5760 of 6144
[f=0000000] PathCosts: writing
[f=0000000] PathCosts: written
[f=0000000] PathCosts: creating PE32 cache with 1 PF thread (17 MB)
[f=0000000] PathCosts: precached 0 of 384
[f=0000000] PathCosts: precached 24 of 384
[f=0000000] PathCosts: precached 48 of 384
[f=0000000] PathCosts: precached 72 of 384
[f=0000000] PathCosts: precached 96 of 384
[f=0000000] PathCosts: precached 120 of 384
[f=0000000] PathCosts: precached 144 of 384
[f=0000000] PathCosts: precached 168 of 384
[f=0000000] PathCosts: precached 192 of 384
[f=0000000] PathCosts: precached 216 of 384
[f=0000000] PathCosts: precached 240 of 384
[f=0000000] PathCosts: precached 264 of 384
[f=0000000] PathCosts: precached 288 of 384
[f=0000000] PathCosts: precached 312 of 384
[f=0000000] PathCosts: precached 336 of 384
[f=0000000] PathCosts: precached 360 of 384
[f=0000000] PathCosts: writing
[f=0000000] PathCosts: written
[f=0000000] [CPathManager] pathing data checksum: a4dd84fa
[f=0000000] Creating Sky
[f=0000000] Creating ShadowHandler & DecalHandler
[f=0000000] [Init] shadow rendering is disabled (config-value -1)
[f=0000000] Creating GroundDrawer
[f=0000000] Loading Tile Files
[f=0000000] Reading Tile Map
[f=0000000] Loading Square Textures
[f=0000000] CSMFGroundTextures::ConvolveHeightMap: 4 ms
[f=0000000] Creating TreeDrawer
[f=0000000] Creating ProjectileDrawer & UnitDrawer
[f=0000000] Creating Projectile Textures
[f=0000000] Creating Water
[f=0000000] Game::LoadInterface (Camera&Mouse): 2185 ms
[f=0000000] Game::LoadInterface (Console): 76 ms
[f=0000000] Loading LuaRules
[f=0000000] Jump Jet Defs error checking begining..
[f=0000000] .. Jump Jet Defs error checking complete
LuaRules: Loaded gadget: CustomUnitShaders <LuaRules/Gadgets/customunitshaders/main.lua>
[f=0000000] Jump Jet Defs error checking begining..
[f=0000000] .. Jump Jet Defs error checking complete
[f=0000000] Chicken configured for 1 players
LuaRules: Loaded gadget: Save/Load <api_saveload.lua>
LuaRules: Loaded gadget: ranks api <api_ranks.lua>
LuaRules: Loaded gadget: No Friendly Fire <unit_nofriendlyfire.lua>
LuaRules: Loaded gadget: IconGenerator <unit_icongenerator.lua>
LuaRules: Loaded gadget: Nano Frame Death Handeling <unit_nanoframe_death.lua>
LuaRules: Loaded gadget: No Self-D <unit_noselfd.lua>
LuaRules: Loaded gadget: ShareControl <share_control.lua>
LuaRules: Loaded gadget: Attributes <unit_attributes.lua>
[f=0000000] Comm Morph error: Comm data entry for player 0 is empty or in invalid format
LuaRules: Loaded gadget: UnitMorph <unit_morph.lua>
LuaRules: Loaded gadget: AirPlantParents <unit_air_plants.lua>
LuaRules: Loaded gadget: Aircraft Crashing <unit_aircraft_crash.lua>
LuaRules: Loaded gadget: Bomber Command <unit_bomber_command.lua>
LuaRules: Loaded gadget: Bomber Dive <unit_bomber_dive.lua>
LuaRules: Loaded gadget: CAI <ai_cai.lua>
LuaRules: Loaded gadget: CEG Spawner <dbg_ceg_spawner.lua>
LuaRules: Loaded gadget: Capture <unit_capture.lua>
LuaRules: Loaded gadget: CarrierDrones <unit_carrier_drones.lua>
LuaRules: Loaded gadget: Chicken Spawner <unit_spawner.lua>
LuaRules: Loaded gadget: D-Gun Aim Fix <unit_dgun_aim.lua>
LuaRules: Loaded gadget: Decloak when damaged <unit_decloak_damaged.lua>
LuaRules: Loaded gadget: DirectControl <unit_direct_control.lua>
LuaRules: Loaded gadget: Disable Buildoptions <unit_disable_buildoptions.lua>
LuaRules: Loaded gadget: Disable Features <unit_disable_features.lua>
LuaRules: Loaded gadget: DoLine <cmd_doline.lua>
LuaRules: Loaded gadget: DroppedStartPos <unit_fix_dropped_startpos.lua>
LuaRules: Loaded gadget: Easy Metal 2 <easymetal2.lua>
LuaRules: Loaded gadget: Factory Anti Slacker <factory_anti_slacker.lua>
LuaRules: Loaded gadget: Factory Reverse Build Control <factory_reversebuild_control.lua>
[f=0000000] Game Over initialized
LuaRules: Loaded gadget: Game Over <game_over.lua>
LuaRules: Loaded gadget: Grey Goo <unit_grey_goo.lua>
LuaRules: Loaded gadget: Gunship Hold Position <unit_gunship_hold_position.lua>
LuaRules: Loaded gadget: Hacky Stiletto Workaround <hacky_stiletto_workaround.lua>
LuaRules: Loaded gadget: Hide Buttons <unit_hide_buttons.lua>
LuaRules: Loaded gadget: Jumpjets <unit_jumpjets.lua>
[f=0000000] Loading gadget: Lua unit script framework <unit_script.lua>
[f=0000000] Loading unit script: scripts/amgeo.lua
[f=0000000] Loading unit script: scripts/arm_spider.lua
[f=0000000] Loading unit script: scripts/arm_venom.lua
[f=0000000] Loading unit script: scripts/armaak.lua
[f=0000000] Loading unit script: scripts/armamd.lua
[f=0000000] Loading unit script: scripts/armanni.lua
[f=0000000] Loading unit script: scripts/armasp.lua
[f=0000000] Loading unit script: scripts/armcom.lua
[f=0000000] Loading unit script: scripts/armcrabe.lua
[f=0000000] Loading unit script: scripts/armcybr.lua
[f=0000000] Loading unit script: scripts/armjamt.lua
[f=0000000] Loading unit script: scripts/armnanotc.lua
[f=0000000] Loading unit script: scripts/armpt.lua
[f=0000000] Loading unit script: scripts/armpw.lua
[f=0000000] Loading unit script: scripts/armsolar.lua
[f=0000000] Loading unit script: scripts/armsptk.lua
[f=0000000] Loading unit script: scripts/armspy.lua
[f=0000000] Loading unit script: scripts/armstiletto_laser.lua
[f=0000000] Loading unit script: scripts/armwin.lua
[f=0000000] Loading unit script: scripts/asteroid.lua
[f=0000000] Loading unit script: scripts/attackdrone.lua
[f=0000000] Loading unit script: scripts/blackdawn.lua
[f=0000000] Loading unit script: scripts/blastwing.lua
[f=0000000] Loading unit script: scripts/cafus.lua
[f=0000000] Loading unit script: scripts/capturecar.lua
[f=0000000] Loading unit script: scripts/carrydrone.lua
[f=0000000] Loading unit script: scripts/chicken_roc.lua
[f=0000000] Loading unit script: scripts/chickenflyerqueen.lua
[f=0000000] Loading unit script: scripts/chickenlandqueen.lua
[f=0000000] Loading unit script: scripts/chickenwurm.lua
[f=0000000] Loading unit script: scripts/corcom_alt.lua
[f=0000000] Loading unit script: scripts/commsupport.lua
[f=0000000] Loading unit script: scripts/commrecon.lua
[f=0000000] Loading unit script: scripts/cremcom.lua
[f=0000000] Loading unit script: scripts/corbats.lua
[f=0000000] Loading unit script: scripts/corbhmth.lua
[f=0000000] Loading unit script: scripts/corcrash.lua
[f=0000000] Loading unit script: scripts/corcrw.lua
[f=0000000] Loading unit script: scripts/cordoom.lua
[f=0000000] Loading unit script: scripts/core_spectre.lua
[f=0000000] Loading unit script: scripts/corhurc2.lua
[f=0000000] Loading unit script: scripts/corjamt.lua
[f=0000000] Loading unit script: scripts/corroach.lua
[f=0000000] Loading unit script: scripts/corshad.lua
[f=0000000] Loading unit script: scripts/corsub.lua
[f=0000000] Loading unit script: scripts/corsumo.lua
[f=0000000] Loading unit script: scripts/corsy.lua
[f=0000000] Loading unit script: scripts/corvamp.lua
[f=0000000] Loading unit script: scripts/cruisemissile.lua
[f=0000000] Loading unit script: scripts/factoryjump.lua
[f=0000000] Loading unit script: scripts/factoryplane.lua
[f=0000000] Loading unit script: scripts/factorytank.lua
[f=0000000] Loading unit script: scripts/nullscript.lua
[f=0000000] Loading unit script: scripts/firebug.lua
[f=0000000] Loading unit script: scripts/funnelweb.lua
[f=0000000] Loading unit script: scripts/geo.lua
[f=0000000] Loading unit script: scripts/missilesilo.lua
[f=0000000] Loading unit script: scripts/railgunturret.lua
[f=0000000] Loading unit script: scripts/raveparty.lua
[f=0000000] Loading unit script: scripts/scorpion.lua
[f=0000000] Loading unit script: scripts/screamer.lua
[f=0000000] Loading unit script: scripts/serpent.lua
[f=0000000] Loading unit script: scripts/shieldarty.lua
[f=0000000] Loading unit script: scripts/shieldfelon.lua
[f=0000000] Loading unit script: scripts/spideraa.lua
[f=0000000] Loading unit script: scripts/wolverine_mine.lua
[f=0000000] Loading unit script: scripts/zenith.lua
LuaRules: Loaded gadget: Lua unit script framework <unit_script.lua>
LuaRules: Loaded gadget: Lups Flamethrower Jitter <lups_flame_jitter.lua>
LuaRules: Loaded gadget: LupsNanoSpray <lups_nano_spray.lua>
LuaRules: Loaded gadget: Mex Control with energy link <unit_mex_overdrive.lua>
LuaRules: Loaded gadget: Missile Silo Controller <unit_missilesilo.lua>
LuaRules: Loaded gadget: Mod statistics <mod_stats.lua>
LuaRules: Loaded gadget: Napalm <lups_napalm.lua>
LuaRules: Loaded gadget: NoAirNuke <exp_no_air_nuke.lua>
LuaRules: Loaded gadget: One Click Weapon <unit_oneclick_weapon.lua>
LuaRules: Loaded gadget: Orbital Drop <mission_orbital_drop.lua>
LuaRules: Loaded gadget: Paralysis <unit_paralysis_damage.lua>
LuaRules: Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua>
LuaRules: Loaded gadget: Puppy Handler <unit_puppy_handler.lua>
LuaRules: Loaded gadget: Reclaim Hp changer <unit_reclaim_hp.lua>
LuaRules: Loaded gadget: Repair Speed Changer <unit_repair_speed.lua>
LuaRules: Loaded gadget: Rezz Hp changer <unit_rezz_hp.lua>
LuaRules: Loaded gadget: Self destruct blocker <unit_self_destruct.lua>
LuaRules: Loaded gadget: Shield Link <unit_shield_link.lua>
LuaRules: Loaded gadget: Shockwaves <lups_shockwaves.lua>
[f=0000000] Start Unit Setup error: Comm data entry for player 0 is empty or in invalid format
LuaRules: Loaded gadget: StartSetup <start_unit_setup.lua>
LuaRules: Loaded gadget: Tactical Unit AI <unit_tactical_ai.lua>
LuaRules: Loaded gadget: Target on the move <unit_target_on_the_move.lua>
LuaRules: Loaded gadget: Terraformers <unit_terraform.lua>
LuaRules: Loaded gadget: Time slow v2 <unit_timeslow.lua>
LuaRules: Loaded gadget: TransportAIbuttons <unit_transport_ai_buttons.lua>
LuaRules: Loaded gadget: Typemap Options <typemap_options.lua>
LuaRules: Loaded gadget: UnitEStallDisable <unit_estall_disable.lua>
LuaRules: Loaded gadget: UnitPriority <unit_priority.lua>
LuaRules: Loaded gadget: UnitStealth <unit_stealth.lua>
LuaRules: Loaded gadget: Units on fire <unit_is_on_fire.lua>
LuaRules: Loaded gadget: Windmill Control <unit_windmill_control.lua>
LuaRules: Loaded gadget: api_subdir_gadgets.lua <api_subdir_gadgets.lua>
LuaRules: Loaded gadget: astar.lua <astar.lua>
LuaRules: Loaded gadget: burrower <unit_burrower.lua>
LuaRules: Loaded gadget: lups_wrapper.lua <lups_wrapper.lua>
LuaRules: Loaded gadget: mex_spot_finder.lua <mex_spot_finder.lua>
LuaRules: Loaded gadget: Ceasefires2 <ceasefire2.lua>
LuaRules: Loaded gadget: King of the Hill <koth.lua>
LuaRules: Loaded gadget: Perks <game_perks.lua>
[f=0000000] Planetwars error: Planetwars data entry in modoption is empty or in invalid format
LuaRules: Loaded gadget: Planet Wars Structures <unit_planetwars.lua>
LuaRules: Loaded gadget: UnitCloakShield <unit_cloak_shield.lua>
LuaRules: Loaded gadget: LupsSyncedManager <lups_manager.lua>
LuaRules: Loaded gadget: Area Denial <weapon_area_damage.lua>
LuaRules: Loaded gadget: Unit Explosion Spawner <unit_explosion_spawner.lua>
LuaRules: Loaded gadget: Awards <awards.lua>
LuaRules: Loaded gadget: Profiler <dbg_profiler.lua>
[f=0000000] LUARULES-DRAW (GADGETS)
[f=0000000] Jump Jet Defs error checking begining..
[f=0000000] .. Jump Jet Defs error checking complete
LuaRules: >> Loaded gadget: Engine Taskbar Stuff <engine_taskbar_stuff.lua>
LuaRules: >> Loaded gadget: Save/Load <api_saveload.lua>
LuaRules: >> Loaded gadget: ranks api <api_ranks.lua>
LuaRules: >> Loaded gadget: IconGenerator <unit_icongenerator.lua>
LuaRules: >> Loaded gadget: ShareControl <share_control.lua>
LuaRules: >> Loaded gadget: Attributes <unit_attributes.lua>
LuaRules: >> Loaded gadget: UnitMorph <unit_morph.lua>
LuaRules: >> Loaded gadget: AirPlantParents <unit_air_plants.lua>
LuaRules: >> Loaded gadget: Aircraft Crashing <unit_aircraft_crash.lua>
LuaRules: >> Loaded gadget: Bomber Command <unit_bomber_command.lua>
LuaRules: >> Loaded gadget: Bomber Dive <unit_bomber_dive.lua>
LuaRules: >> Loaded gadget: CAI <ai_cai.lua>
LuaRules: >> Loaded gadget: CEG Spawner <dbg_ceg_spawner.lua>
LuaRules: >> Loaded gadget: Capture <unit_capture.lua>
LuaRules: >> Loaded gadget: CarrierDrones <unit_carrier_drones.lua>
LuaRules: >> Loaded gadget: Chicken Spawner <unit_spawner.lua>
LuaRules: >> Loaded gadget: Disable Features <unit_disable_features.lua>
LuaRules: >> Loaded gadget: DoLine <cmd_doline.lua>
LuaRules: >> Loaded gadget: DroppedStartPos <unit_fix_dropped_startpos.lua>
LuaRules: >> Loaded gadget: Easy Metal 2 <easymetal2.lua>
LuaRules: >> Loaded gadget: Factory Anti Slacker <factory_anti_slacker.lua>
LuaRules: >> Loaded gadget: Game Over <game_over.lua>
LuaRules: >> Loaded gadget: Hacky Stiletto Workaround <hacky_stiletto_workaround.lua>
LuaRules: >> Loaded gadget: Lups Flamethrower Jitter <lups_flame_jitter.lua>
LuaRules: >> Loaded gadget: LupsNanoSpray <lups_nano_spray.lua>
LuaRules: >> Loaded gadget: Mex Control with energy link <unit_mex_overdrive.lua>
LuaRules: >> Loaded gadget: Napalm <lups_napalm.lua>
LuaRules: >> Loaded gadget: One Click Weapon <unit_oneclick_weapon.lua>
LuaRules: >> Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua>
LuaRules: >> Loaded gadget: Self destruct blocker <unit_self_destruct.lua>
LuaRules: >> Loaded gadget: Shield Link <unit_shield_link.lua>
LuaRules: >> Loaded gadget: Shockwaves <lups_shockwaves.lua>
LuaRules: >> Loaded gadget: StartSetup <start_unit_setup.lua>
LuaRules: >> Loaded gadget: Target on the move <unit_target_on_the_move.lua>
LuaRules: >> Loaded gadget: Terraformers <unit_terraform.lua>
LuaRules: >> Loaded gadget: TransportAIbuttons <unit_transport_ai_buttons.lua>
LuaRules: >> Loaded gadget: UnitEStallDisable <unit_estall_disable.lua>
LuaRules: >> Loaded gadget: UnitPriority <unit_priority.lua>
LuaRules: >> Loaded gadget: UnitStealth <unit_stealth.lua>
LuaRules: >> Loaded gadget: Units on fire <unit_is_on_fire.lua>
LuaRules: >> Loaded gadget: Windmill Control <unit_windmill_control.lua>
LuaRules: >> Loaded gadget: api_subdir_gadgets.lua <api_subdir_gadgets.lua>
LuaRules: >> Loaded gadget: astar.lua <astar.lua>
LuaRules: >> Loaded gadget: burrower <unit_burrower.lua>
LuaRules: >> Loaded gadget: factory_reversebuild_control.lua <factory_reversebuild_control.lua>
LuaRules: >> Loaded gadget: mex_spot_finder.lua <mex_spot_finder.lua>
LuaRules: >> Loaded gadget: unit_missilesilo.lua <unit_missilesilo.lua>
LuaRules: >> Loaded gadget: Ceasefires2 <ceasefire2.lua>
LuaRules: >> Loaded gadget: King of the Hill <koth.lua>
LuaRules: >> Loaded gadget: Perks <game_perks.lua>
LuaRules: >> Loaded gadget: Planet Wars Structures <unit_planetwars.lua>
LuaRules: >> Loaded gadget: UnitCloakShield <unit_cloak_shield.lua>
LuaRules: >> Loaded gadget: LupsSyncedManager <lups_manager.lua>
LuaRules: >> Loaded gadget: Area Denial <weapon_area_damage.lua>
LuaRules: >> Loaded gadget: Unit Explosion Spawner <unit_explosion_spawner.lua>
LuaRules: >> Loaded gadget: Lups <lups_wrapper.lua>
LuaRules: >> Loaded gadget: Awards <awards.lua>
LuaRules: >> Loaded gadget: Profiler <dbg_profiler.lua>
[f=0000000] LUARULES-DRAW (GADGETS)
[f=0000000] Loading LuaGaia
[f=0000000] Loading LuaUI
[f=0000000] This game has locked LuaUI access
[f=0000000] Using LUAUI_DIRNAME = LuaUI/
[f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
[f=0000000] LuaUI: bound F11 to the widget selector
[f=0000000] LuaUI: bound CTRL+F11 to tweak mode
[f=0000000] [BloomShader::ViewResize] removing widget, bad texture target
[f=0000000] Failed to load: gfx_bloomshader.lua ([string "LuaUI/cawidgets.lua"]:812: attempt to index field 'whInfo' (a nil value))
[f=0000000] Hardware is incompatible with Xray shader requirements
[f=0000000] Jump Jet Defs error checking begining..
[f=0000000] .. Jump Jet Defs error checking complete
[f=0000000] Hardware is incompatible with Xray shader requirements
[f=0000000] Loaded API widget: Shared Functions <api_shared_functions.lua>
[f=0000000] Loaded API widget: Modular Comm Info <api_modularcomms.lua>
[f=0000000] Loaded API widget: Chili Framework <api_chili.lua>
[f=0000000] Loaded API widget: Lups <lups_wrapper.lua>
[f=0000000] Set UnitIconDist to 147
[f=0000000] Hardware mouse-cursor is enabled!
[f=0000000] Set maximum particles to: 3000
[f=0000000] Ground-decals rendering is disabled!
[f=0000000] Loaded widget: EPIC Menu <gui_epicmenu.lua>
[f=0000000] Set UnitIconDist to 147
[f=0000000] Hardware mouse-cursor is enabled!
[f=0000000] Set maximum particles to: 3000
[f=0000000] Ground-decals rendering is disabled!
[f=0000000] Loaded widget: Chili Minimap <gui_chili_minimap.lua>
[f=0000000] Loaded widget: F3 fix <dbg_f3_fix.lua>
[f=0000000] Loaded widget: Local Team Colors <gui_local_colors.lua>
[f=0000000] Set UnitIconDist to 147
[f=0000000] Hardware mouse-cursor is enabled!
[f=0000000] Set maximum particles to: 3000
[f=0000000] Ground-decals rendering is disabled!
[f=0000000] Loaded widget: HealthBars <unit_healthbars.lua>
[f=0000000] Loaded widget: Hide map marks and cursor <gui_hide_marks_on_f5.lua>
[f=0000000] Loaded widget: Noises <snd_noises.lua>
[f=0000000] Loaded widget: Chili Vote Display <gui_chili_vote.lua>
[f=0000000] Loaded widget: Chili Chicken Panel <gui_chili_chicken.lua>
[f=0000000] Loaded widget: Team Commander Ends <gui_teamcommends.lua>
[f=0000000] Loaded widget: BuildETA <gui_build_eta.lua>
[f=0000000] Loaded widget: Cloak Fire State <unit_cloakfirestate.lua>
[f=0000000] Set UnitIconDist to 147
[f=0000000] Hardware mouse-cursor is enabled!
[f=0000000] Set maximum particles to: 3000
[f=0000000] Ground-decals rendering is disabled!
[f=0000000] Loaded widget: ResetState <cmd_resetstate.lua>
[f=0000000] Calculating mexmap
[f=0000000] mexmap exported to LuaUI/Configs/MetalMaps/chicken_nuggets_v4.springmexmap
[f=0000000] Loaded widget: Area Mex <cmd_area_mex.lua>
[f=0000000] Loaded widget: Attack Warning <unit_attack_warning.lua>
[f=0000000] Loaded widget: Auto First Build Facing <autofirstbuildfacing.lua>
[f=0000000] Set UnitIconDist to 147
[f=0000000] Hardware mouse-cursor is enabled!
[f=0000000] Set maximum particles to: 3000
[f=0000000] Ground-decals rendering is disabled!
[f=0000000] Loaded widget: Auto Group <unit_auto_group.lua>
[f=0000000] Set UnitIconDist to 147
[f=0000000] Hardware mouse-cursor is enabled!
[f=0000000] Set maximum particles to: 3000
[f=0000000] Ground-decals rendering is disabled!
[f=0000000] Loaded widget: Auto Patrol Nanos <unit_auto_patrol_nanos.lua>
[f=0000000] Loaded widget: Autoquit <autoquit.lua>
[f=0000000] Loaded widget: Blast Radius <gui_blastradius.lua>
[f=0000000] Loaded widget: CameraShake <camera_shake.lua>
[f=0000000] Set UnitIconDist to 147
[f=0000000] Hardware mouse-cursor is enabled!
[f=0000000] Set maximum particles to: 3000
[f=0000000] Ground-decals rendering is disabled!
[f=0000000] Loaded widget: Chili Chat Bubbles <gui_chili_chatbubbles.lua>
[f=0000000] Set UnitIconDist to 147
[f=0000000] Hardware mouse-cursor is enabled!
[f=0000000] Set maximum particles to: 3000
[f=0000000] Ground-decals rendering is disabled!
[f=0000000] Loaded widget: Chili Resource Bars <gui_chili_resource_bars.lua>
[f=0000000] Set UnitIconDist to 147
[f=0000000] Hardware mouse-cursor is enabled!
[f=0000000] Set maximum particles to: 3000
[f=0000000] Ground-decals rendering is disabled!
[f=0000000] Loaded widget: Chili Selections & CursorTip <gui_chili_selections_and_cursortip.lua>
[f=0000000] Loaded widget: ComCounter <unit_com_counter.lua>
[f=0000000] Set UnitIconDist to 147
[f=0000000] Hardware mouse-cursor is enabled!
[f=0000000] Set maximum particles to: 3000
[f=0000000] Ground-decals rendering is disabled!
[f=0000000] Loaded widget: Constructor Auto Assist <unit_factory_guard.lua>
[f=0000000] Loaded widget: Context Menu <gui_contextmenu.lua>
[f=0000000] Loaded widget: Darkening <gui_darkening.lua>
[f=0000000] Set UnitIconDist to 147
[f=0000000] Hardware mouse-cursor is enabled!
[f=0000000] Set maximum particles to: 3000
[f=0000000] Ground-decals rendering is disabled!
[f=0000000] Loaded widget: Defense Range Zero-K <gui_defenserange.lua>
[f=0000000] Loaded widget: Ferry Points <cmd_ferry_points.lua>
[f=0000000] Loaded widget: Ghost Site <unit_ghostsite.lua>
[f=0000000] Loaded widget: Highlight Geos <gui_highlight_geos.lua>
[f=0000000] Loaded widget: Keep Target <cmd_keep_target.lua>
[f=0000000] Loaded widget: Land Fly <unit_land_fly.lua>
[f=0000000] Loaded widget: Local Widgets Config <localwidgets.lua>
[f=0000000] Loaded widget: MetalFeatures <gui_metal_features.lua>
[f=0000000] Loaded widget: MinimapEvents <minimap_events.lua>
[f=0000000] Loaded widget: Missile Silo Range <missilesilo_range.lua>
[f=0000000] Set UnitIconDist to 147
[f=0000000] Hardware mouse-cursor is enabled!
[f=0000000] Set maximum particles to: 3000
[f=0000000] Ground-decals rendering is disabled!
[f=0000000] Loaded widget: Music Player <snd_music.lua>
[f=0000000] Loaded widget: NoDuplicateOrders <cmd_no_duplicate_orders.lua>
[f=0000000] Loaded widget: Only Fighters Patrol <unit_only_fighters_patrol.lua>
[f=0000000] Set UnitIconDist to 147
[f=0000000] Hardware mouse-cursor is enabled!
[f=0000000] Set maximum particles to: 3000
[f=0000000] Ground-decals rendering is disabled!
[f=0000000] Loaded widget: Pause Screen <gui_pausescreen.lua>
[f=0000000] Loaded widget: Point Tracker <gui_point_tracker.lua>
[f=0000000] Loaded widget: ReclaimInfo <gui_reclaiminfo.lua>
[f=0000000] Loaded widget: Retreat <cmd_retreat.lua>
[f=0000000] Loaded widget: Spectate Selected Team <gui_spectate_selected_team.lua>
[f=0000000] Loaded widget: Start Point Remover & Comm Selector <init_start_point_remover.lua>
[f=0000000] Loaded widget: Startup Info and Selector <init_startup_info_selector.lua>
[f=0000000] Loaded widget: State Reverse Toggle <cmd_state_reverse_toggle.lua>
[f=0000000] Set UnitIconDist to 147
[f=0000000] Hardware mouse-cursor is enabled!
[f=0000000] Set maximum particles to: 3000
[f=0000000] Ground-decals rendering is disabled!
[f=0000000] Loaded widget: Stereo3D <gfx_stereo3d.lua>
[f=0000000] Loaded widget: Stockpiler <unit_stockpile.lua>
[f=0000000] Rozdymka ENABLE TTS
[f=0000000] Set UnitIconDist to 147
[f=0000000] Hardware mouse-cursor is enabled!
[f=0000000] Set maximum particles to: 3000
[f=0000000] Ground-decals rendering is disabled!
[f=0000000] Loaded widget: Text To Speech Control <snd_text_to_speech.lua>
[f=0000000] Set UnitIconDist to 147
[f=0000000] Hardware mouse-cursor is enabled!
[f=0000000] Set maximum particles to: 3000
[f=0000000] Ground-decals rendering is disabled!
[f=0000000] Loaded widget: Transport AI <unit_transport_ai.lua>
[f=0000000] Loaded widget: Unit Marker Zero-K <unit_marker.lua>
[f=0000000] false
[f=0000000] Loaded widget: AnimatorGUI <dbg_animator.lua>
[f=0000000] Loaded widget: Attack AoE <gui_attack_aoe.lua>
[f=0000000] Loaded widget: MessageBoxes <mission_messagebox.lua>
[f=0000000] Loaded widget: Nubtron <nubtron.lua>
[f=0000000] Loaded widget: Prospector <gui_prospector.lua>
[f=0000000] Set UnitIconDist to 147
[f=0000000] Hardware mouse-cursor is enabled!
[f=0000000] Set maximum particles to: 3000
[f=0000000] Ground-decals rendering is disabled!
[f=0000000] Loaded widget: Select Keys <gui_selectkeys.lua>
[f=0000000] Loaded widget: SmoothScroll <camera_smooth_move.lua>
[f=0000000] Set UnitIconDist to 147
[f=0000000] Hardware mouse-cursor is enabled!
[f=0000000] Set maximum particles to: 3000
[f=0000000] Ground-decals rendering is disabled!
[f=0000000] Loaded widget: Unit Start State <unit_start_state.lua>
[f=0000000] Reloaded cmdcolors from file: cmdcolors.tmp
[f=0000000] Set UnitIconDist to 147
[f=0000000] Hardware mouse-cursor is enabled!
[f=0000000] Set maximum particles to: 3000
[f=0000000] Ground-decals rendering is disabled!
[f=0000000] Loaded widget: UnitShapes <unit_shapes.lua>
[f=0000000] Loaded widget: Lasso Terraform GUI <gui_lasso_terraform.lua>
[f=0000000] Loaded widget: AllyCursors <gui_ally_cursors.lua>
[f=0000000] Loaded widget: Building Starter <unit_building_starter.lua>
[f=0000000] Loaded widget: Cloaker Guard <unit_cloaker_guard.lua>
[f=0000000] Loaded widget: CommandInsert <gui_commandinsert.lua>
[f=0000000] Loaded widget: Rank Icons <gui_xp.lua>
[f=0000000] Loaded widget: Selection Send <gui_selectionsend.lua>
[f=0000000] Loaded widget: Shield Guard <unit_shield_guard.lua>
[f=0000000] Loaded widget: LupsManager <gfx_lups_manager.lua>
[f=0000000] Loaded widget: Units on Fire <gfx_lups_units_on_fire.lua>
[f=0000000] Set UnitIconDist to 147
[f=0000000] Hardware mouse-cursor is enabled!
[f=0000000] Set maximum particles to: 3000
[f=0000000] Ground-decals rendering is disabled!
[f=0000000] Loaded widget: Chili Chat v0.43 <gui_chili_chat.lua>
[f=0000000] Set UnitIconDist to 147
[f=0000000] Hardware mouse-cursor is enabled!
[f=0000000] Set maximum particles to: 3000
[f=0000000] Ground-decals rendering is disabled!
[f=0000000] Loaded widget: Chili Crude Player List v1.2 <gui_chili_crudeplayerlist.lua>
[f=0000000] Set UnitIconDist to 147
[f=0000000] Hardware mouse-cursor is enabled!
[f=0000000] Set maximum particles to: 3000
[f=0000000] Ground-decals rendering is disabled!
[f=0000000] Loaded widget: Chili Docking <gui_chili_docking.lua>
[f=0000000] Loaded widget: Image Preloader <dbg_img_preload.lua>
[f=0000000] Set UnitIconDist to 147
[f=0000000] Hardware mouse-cursor is enabled!
[f=0000000] Set maximum particles to: 3000
[f=0000000] Ground-decals rendering is disabled!
[f=0000000] Loaded widget: Chili Core Selector <gui_chili_core_selector.lua>
[f=0000000] Loaded widget: Restricted Zones <gui_restrictedzones.lua>
[f=0000000] Loaded widget: Jumjet GUI <gui_jumpjets.lua>
[f=0000000] Set UnitIconDist to 147
[f=0000000] Hardware mouse-cursor is enabled!
[f=0000000] Set maximum particles to: 3000
[f=0000000] Ground-decals rendering is disabled!
[f=0000000] Loaded widget: Chili Gesture Menu <gui_chili_gesture_menu.lua>
[f=0000000] Loaded widget: CustomFormations2 <unit_customformations2.lua>
[f=0000000] Set UnitIconDist to 147
[f=0000000] Hardware mouse-cursor is enabled!
[f=0000000] Set maximum particles to: 3000
[f=0000000] Ground-decals rendering is disabled!
[f=0000000] Loaded widget: Chili Integral Menu <gui_chili_integral_menu.lua>
[f=0000000] LuaUI v0.3
[f=0000000] Finalizing
+0 / -0


12 years ago
Sorry

[f=0000000] GL renderer: Intel 965/963 Graphics Media Accelerator

You usually need a proper video card (not intel).

Try upgrading video card drivers and decreasing details.
+0 / -0
12 years ago
I've upgraded drivers from Intel site. I have integrated Intel Card 965 so it mean I can't play this awesome game? I pressed the button "Minimal" in lobby(Settings) but i think there is more. When I try to run Adv. Settings -> Run SpringSettings I get an error like this: http://imageshack.us/photo/my-images/254/clipboard01vwe.jpg/

It's fair enough because there isn't any file like that. I uninstalled game, wiped out Documents\My Games\Spring and downloaded again but there is again missing file :(.
+0 / -0
12 years ago
If this would help can anyone set low graphics settings which could work and upload somewhere config files :D? Maybe it will work?
+0 / -0


12 years ago
You can try editing springsettings.cfg in game data folder.
To list all possible variables you have to run

engine/84.0/spring --list-config-vars > out.txt

and then get it from out.txt file..

Try disabling adv shading
+0 / -0
12 years ago
Thanks for help. It solved problem with the spring.exe has stopped working. If anyone has this same problem i post under my springsettings. But there is another problem. It hangs on Finalizing, I've been honestly waiting 10+ minutes until it would load but it failed. Nothing, no error no popup windows just when i click on the screen i got message from windows that application is not responding :(. Damn I gonna work for new hardware but I gonna die if I won't play this game quick ;].

3DTrees = 0
AdvMapShading = 0
AdvSky = 0
AdvUnitShading = 0
BuildWarnings = 0
BumpWaterDepthBits = 16
BumpWaterDynamicWaves = 0
BumpWaterEndlessOcean = 0
BumpWaterOcclusionQuery = 0
BumpWaterReflection = 0
BumpWaterRefraction = 0
BumpWaterShoreWaves = 0
BumpWaterTexSizeReflection = 128
BumpWaterUseDepthTexture = 0
CamMode = 1
CamTimeExponent = 4.0
CamTimeFactor = 1.0
CompressTextures = 1
CubeTexSpecularExponent = 100
DepthBufferBits = 16
DisplayDebugPrefixConsole = 0
DualScreenMiniMapOnLeft = 1
GrassDetail = 0
GroundDecals = 0
GroundDetail = 10
GroundLODScaleReflection = 0
GroundLODScaleUnitReflection = 0
HardwareCursor = 1
InitialNetworkTimeout = 0
InputTextGeo = 0.26 0.73 0.02 0.028
LODScale = 1.000
LODScaleReflection = 1.000
LODScaleRefraction = 1.000
LODScaleShadow = 1.000
Language = en
LastSelectedMap = Tropical
LastSelectedMod = Zero-K $VERSION
LastSelectedScript = Commanders
LinkBandwidth = 0
LuaAutoModWidgets = 1
LuaShaders = 0
MaxNanoParticles = 1000
MaxSounds = 32
MaximumTransmissionUnit = 0
MinimapOnLeft = 1
MoveWarnings = 0
NormalMapping = 1
ReconnectTimeout = 0
ReflectiveWater = 0
ScrollWheelSpeed = -25
Shadows = -1
ShadowMapSize = 1024
ShowClock = 0
ShowPlayerInfo = 0
TreeRadius = 1000
UnitIconDist = 147
UnitLodDist = 152
UsePBO = 0
VSync = 0
VerboseLevel = 10
Version = 5
XResolution = 800
YResolution = 600
snd_airAbsorption = 0
snd_general = 100
widgetDetailLevel = 0



+0 / -0
12 years ago
infolog:
http://pastie.org/2940162
+0 / -0
12 years ago
Damn this is more interesting: http://pastie.org/2940171
+0 / -0


12 years ago
Hmm do you know which switch was causing he crashes?
+0 / -0
12 years ago
AdvMapShading = 1
This for sure makes the creash but I think there is some other settings that my "card" doesn't support.
+0 / -0


12 years ago
I was also told that

LoadingMT = 0

or it crashes too on intel.
+0 / -0
12 years ago
"GLSL version: 1.10 - Intel Build 8.14.10.1930" has bugzz.
Either find old Intel driver that has no GLSL ("GLSL null") or maybe... maybe wait if Spring developer provide option to disable GLSL just for Intel graphic.
As far as I know: Intel won't update your graphic anymore... they only update IntelHD driver now... (so Intel 965 has no GLSL fix).
+0 / -0
12 years ago
One of my laptop has Intel965 and can play Spring with driver version 14.10.1409 (this is an old driver)... Also: "texture compression" need to be disabled (else tooltip will cause crash) and you can't hover your mouse over the minimap: else it would crash the game.

If you ever find this (old) driver I assure you it work fine with Spring 8.27, but rather slow with Direct3D (14.10.1930 has faster Direct3D).

+0 / -0
12 years ago
It's alive :D thx very much! Let the BioB God bless ya all with pathogen resistance from your enemies blood :).
+0 / -0