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Zero-K v1.2.11.0 and Halloween Event

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10 years ago
This release includes a lot of bugfixes and some changes to UI. Experience based morphs are removed, and several gameplay mechanics are made more consistent.

Zombies
This night, dead shall walk again! Wreckage left unattended for too long will self-resurrect and become hostile to anyone around.

Gameplay
Removed XP morphs.
Bombers have to rearm before repair pads repair them.
Naked Recon Comm no longer transportable by Valkyrie
Inaccuracy no longer reduced by experience
Planet Wars structures no longer flatten ground on spawn
Stockpile and Morph obey slow and disarm
Experience gain simplified
Wrecks of jumping units now keep momentum and continue inertially
Default comm is Strike Trainer instead of Junior
Lamp will no longer be fired upon unless ordered to

Commander Autorepair module now works on out of combat regeneration (10s after last received damage), replacing the default out of combat regeneration

Time to wait for disconnected players: 75 s -> 150 s

Time before default comm spawns: 30 s -> 15 s

Land units speed loss with depth per height: 10% -> 7%
Grizzly: LoS 605 -> 660
Scalpel: LoS 484 -> 495
Radar: HP 81 -> 80
Sneaky Peet: HP 712 -> 700

UI

Economy Panel is now the default resource bar.
Added Supreme Commander style camera to COFC. This is the default setup for COFC.
Added AZERTY layout option to KB Menu.
Added SI system option to Context Menu
Added victory counter
Added the option to set camera movement smoothness
Context Menu now shows Disarm, and AoE for crawling bombs
Economy Panel made larger and its text more readable
Fac Panel changed to be able to also show ally factory queues, and to show and modify construction order
Some old helptexts updated
Chat now shows cheating, desync, speed change and resign
Widgets now have read access to more unit parameters
Polish helptext translation for campaign commanders
Russian translations added

Bug fixes

Long-burn Napalm increases the burn time correctly for High Caliber Napalm Artillery
Context Menu now shows EMP damage correctly, and no longer shows fake weapons
Unit Start State widget now able to set unit retreat state to "Off"
DRP napalm and Pyro death now apply afterburn correctly
Fix one enemy color looking green
Sharing cloaked units now changes the cloak effect colour
Context Menu now shows Archer damage properly
Venom EMP obeys armor. Obedience is the correct behaviour.
Support Commander levels 2/3/4 now show the correct BP in tooltip
Placeholder no longer has instant self-destruction
Disarmed mexes now animate properly
Air transports will now unload Skuttle and Tick correctly
Grizzly no longer crashes when inserting its weapon into enemy hitbox
Lightning visual effect now lasts correctly with newest engine
Units will now fire at Stardusts placed on cliffs correctly.
Air pads no longer drain energy when disabled
Crude Player List now handles duels on FFA maps properly
Fixed wrong EMP-to-Disarm damage conversion
+3 / -4
Morph is dead. Sonar lives!
+0 / -0
That's a listful of awesomeness right there. Gj all.

Edit: I'd like to add that, while I've mostly scoffed at the supcom camera, like most other supcom-related things, and the forum discussions between qwerty and shadowfury have been completely bamboozling, the camera mode has ended up looking really good in ZK, at least in shadowfury's casts. Gj with that as well.
+1 / -0
Why morph is dead?

In my opinion morph was good. Maybe players no used very much it, but is a very good tool.
+0 / -0
10 years ago
quote:
EErankAdminAnarchid - "Widgets now have read access to more unit parameters"

Which parameters?
Where can I find documentation on this?
+0 / -0
Several types of data formerly stored in LuaRules/Configs are now stored in units' individual CustomParams tables. This way widgets can access them.

In particular, jumpdefs, surviving morphs, and units which can cloak when idle.
+1 / -0
Another bunch of retarded changes like:
- Removed XP morphs.
- Commander Autorepair module now works on out of combat regeneration (10s after last received damage), replacing the default out of combat regeneration

that was NOT discussed with the community in a proper, opened and verifiable way,
GJ
+7 / -5


10 years ago
FIranksprang: I'm glad you have enjoyed it. The only issue I've noticed with the new COFC setup is that the minimap tends to obscure a corner of the map at full zoom, but I have (in personal dev) the solution to fade the minimap opacity to 30% at full zoom out. I'm trying to figure out if it is possible to get parameters relating to max zoomed out height for engine cameras before pushing to the main repo, but it does work for COFC.
+0 / -0
quote:
that was NOT discussed with the community by the open poll,

Good, good.
Let the democracy flow through you.
+4 / -2

10 years ago
"Venom EMP obeys armor. Obedience is the correct behaviour."
Lawl.

"Bombers have to rearm before repair pads repair them."
Um... how long does rearm take? 3 seconds? I mean, they can still be repaired by coms/cons/nanos regardless, no?

"Removed XP morphs"
"Inaccuracy no longer reduced by experience"
"Experience gain simplified"
So... what purpose does XP serve now?
+1 / -0
quote:
So... what purpose does XP serve now?

GBrankTheEloIsALie i suppose it serves the same purpose as kill count does in Starcraft - its just cosmetic.

quote:
Um... how long does rearm take? 3 seconds? I mean, they can still be repaired by coms/cons/nanos regardless, no?

It depends on a damage recived and they can still be repaired in the field by cons yes. licho seems to be affected the most since it has lots of hp so it will take forever to rearm if it is damaged making it almost useless now.
+0 / -0
quote:
licho seems to be affected the most since it has lots of hp so it will take forever to rearm if it is damaged making it almost useless now.

Well that's not what the patch said.

I would understand if it said "has to repair before rearm". That's what I thought was being contemplated all the time, but it clearly says "has to rearm before repair", which just doesn't make sense to me.

Maybe it's also just EErankAdminAnarchid failing. Who knows.
+0 / -0
10 years ago
CArankfireboy: read the forum, morphs have been discussed several times.
+0 / -0
quote:

Radar: HP 81 -> 80


Radar OP, pls nerf.
+7 / -0

10 years ago
quote:
it clearly says "has to rearm before repair", which just doesn't make sense to me

quote:
Bombers have to rearm before repair pads repair them.

This simply means Pad BP is fully commited to rearming, and will only start repairing after that. As a result, eg. Wyvern will take only 5s to rearm and is instantly ready for action, but you can decide to either use it or keep repairing it. Other BP sources can repair normally (but cannot refuel).

quote:
So... what purpose does XP serve now?

Mostly as an effectiveness indicator. 1 XP is making cost 5 times (provided that the unit does all the killing and does not steal lasthits). XP might also bestow some super-minor undocumented bonuses due to engine (for example it used to reduce inaccuracy and missile wobble until now).

quote:
how long does rearm take? 3 seconds?

Base time is 5s (might be longer due to status effects applied to the pad).

quote:
that was NOT discussed with the community

Huh? There's [url=9602]a recent thread[/url] about morph removal, and like 4 old threads from a few years ago that also supported that.

quote:
In particular, jumpdefs, surviving morphs, and units which can cloak when idle.

Jumps didn't make it; on the other hand, defensive maneuver (ie. Solar), airpad count, and Amph regen did.
+0 / -0


10 years ago
>>Huh? There's a recent thread about morph removal, and like 4 old threads from a few years ago that also supported that.

When I'm saying about poll I mean poll not silly forum thread that half of zk community simply missed

It should be poll open for 1600+ elo or so with hidden votes visible only after poll completion. If we had such one I would not have any questions about morph removal.
But we did not have one.
+2 / -0

10 years ago
Does it mean that without autorepair module, com does not repair any longer?
+0 / -0
Autorepair module starts to work 10s after not reciving damage.

quote:
Bombers have to rearm before repair pads repair them.

Well i was confused a but abaut this sorry :\ I thought it is going to be the other way araund.

RUrankFirepluk if people want to contribute to the development then they should look at the forum where thoughts are exchanged instead of doing it like you, wich is raging abaut it postfact and blaming devs for not consulting the community.
This recent thread has been up for 52 days already and you didnt contribute to the discusion in any way, shape or form. You are to be blamed as well for not proposing the better morph pattern (as people like USrankAutoWar tried) or at least opposing the morph removal idea (like DErankKlon did).
+2 / -0
RUrankHuj
10 years ago
halloween is completely not fun. It is anti-human shit. And "holiday" of 14th february is also shit, may be slightly less.
+1 / -0
i agree with Firepluk:

"Another bunch of retarded changes like:
- Removed XP morphs.
- Commander Autorepair module now works on out of combat regeneration (10s after last received damage), replacing the default out of combat regeneration

that was NOT discussed with the community by the open poll",

especially about delayed autorepair. And why you "minused" his message?

+1 / -1
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