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Problem with team colors

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10 years ago
I have been spectating a few games in the last couple of days and noticed that one color of the red / yellow team is green. This is very confusing since the second team is supposed to be the blue / green team.

Is this a problem with my config or a ZK feature / bug? :)

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10 years ago
This is a normal teamcolour, but to me it looks more like washed-out yellow than green. It could probably look more yellowish, though.

How about this (the left one is current)?
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I was trying to make that be a desaturated yellow, but I can see the confusion. I'll see about tweaking that when I get home. When I was editing the team colours a month ago I was focusing on differentiating within the team, and so my concern was making sure that yellow didn't blend with any other yellows used.
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FIrankFFC
10 years ago
ye make it blend whit ally!
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10 years ago
It also looks clearly more yellow than green to me.

On a side note, it occurs to me that the teamcolors widget could use a colorblind mode.
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10 years ago
It could depend on the background. Here the background is yellow, but on a green one it is likely to look greener. For example, in this case it seems more green than yellow to me:
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It occurred to me too, but even with full colour vision it becomes difficult to differentiate after 4v4 (only so much distinction in colours). When I re-arranged the colours to prioritize bright ones, I did some colourwick tests to figure out how differentiable the colour set would be, and it seemed fine for 2v2, but I'm not sure about 3v3 or higher, special colourblind mode or not.

Anyway, I've tweaked the colours a bit and made a PR for it, so it should be fixed in an upcoming stable. Here's a comparison. Old at top, new at bottom.
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10 years ago
How about the "green" one becomes the old super intensive red? Here's a rundown of the available enemy colors with a comparison
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Super intensive red is surprisingly hard to read on the player list, which is one of the reasons (though it was mostly because h.264 compression is a finicky beast) I changed the first enemy colour to a less saturated red. Saturating any one colour by setting the other channels to 0 or near 0 also makes lighting wonkier, as those team-coloured materials will only respond to light colours on that channel.

Like I said, I've made the greenish yellow much more yellow, and it works nicely for distinctiveness.
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10 years ago
Thank you, Shadowfury. The color on your screenshot is definitely an improvement.

I agree, the old color was almost yellow, but according to the rgb triplet (and my poor monitor) it was more green than yellow. In addition, the other colors of this team are distinctly... well... not green :) which made this color stand out even more.
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For reference, The old colour was (200, 220, 140), the new one is (225, 220, 140). Your reaction makes complete sense.
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ok now i just noticed 1 ally color is almost same color as you play whit...
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True, its almost same as my team color. I almost not attack it!! Luckily unit knows it is enemy and shoot back.

I agree with @KingRaptor, maybe it need colorblind mode. Maybe colorblind also see all enemy unit this way.
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10 years ago
CArankAdminShadowfury333, would you mind explaining what the color value has to do with h.264 compression? I'd be keen to know.
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At this point I've only my own experimentation to go on*, but what I've found is that (255,0,0)[color=FF0000]▓[/color] tends to macroblock a lot in h.264 compression when stuff is moving about, while something more like (255,65,65)[color=FF4141]▓[/color] maintains its definition even as the scene changes around it. A nice orange, such as (255, 145, 30)[color=FF911E]▓[/color] (currently enemy #3) is even better, but since the idea is to have teal vs red for 1v1, and not teal vs orange, I kept that orange as enemy #3.

*since I haven't researched all of the niggly details about how MPEG/JPEG compression algorithms rotate colours, collapse the image into 8x8 blocks containing contrast info, otherwise mess around with things, and why that seems to affect pure red worse than a mix that uses all channels
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