I want the com ''models'' to be more different...
Before we balance coms weapons, we need to wait for the vehicles engine fix, give hammers, and pillagers high trajectory and give the com models completely different roles.
? Give Defenders a single shot, cost only 50 metal and have 50% more range.
They would outrange Stingers :(
? Add static artillery which can't hit moving targets and have 10% more range than Stingers/Defenders.
One more unit :(
? I also want defenders to have Flail-like missles and to be AA-Only.
Possible?
I think I have a really good solution for all this problems:
Give the Com the ability to make the Arty, Skirmisher and Riot unit from your starting lab.
If you have choosen Air or Gunships, add a Banshee and a Hammer to the commander build list.
---
The support com should NOT be a sniper -> The support com should be a BASE-COM which is specialised to take out unexpected light attacks, and repair stuff in your base.
* Because it is a base-com it would be nice to choose between build range and build speed - modules which exclude the other modules.
Who is using Strike-Coms?
Because they can't jump, get 10% less buffs than the battle com with lower survival ( less HP at each level ) and shadows got a cost buff, they are not really usefull now.
They should get up to 20% speed buff too.
But then the Jumpy-Com would be useless -> Increase the Jump rate?
And the Battle-Com is easily outranged...
But if a battle com get weapons against arty and raiders, it wouldn't be op.
In the current setup the battle com is meant to support the very front but completely useless against shadows.
Completely useless against well used EMP missles.
Completely useless against an Infiltrator-Duo.