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Title: Bakuhatsu's Battle
Host: USrankBakuhatsu
Game version: Zero-K v1.8.7.1
Engine version: 104.0.1-1544-ge1f249f
Battle ID: 930437
Started: 4 years ago
Duration: 6 minutes
Players: 2
Bots: False
Mission: False
Rating: None
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Team 1 Won!
XP gained: 50
USrankBakuhatsu
Team 2 Lost
XP gained: 25
USrankLegomenon died in 6 minutes
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Test game to see stardust interactions with terraform and prefire. You can see that there's various times a scalpel can be just in range to fire and not get hit if standing still but is shot up madly if moving. We probably need for either nothing to have prefire or everything to have prefire. Also range indicators could really use some revamping.
+0 / -0
Stardust gains range via lookahead against moving targets, but loses it when the target stops moving. This means a Stardust will suddenly stop shooting at a target when it stops moving, even though it was previously hitting it thanks to its AoE, which is a pretty strange interaction.

For a ground Stardust:
- Expected: Scalpel outranges Stardust easily (440 vs 410 range) and doesn't take any damage. Stardust cannot shoot outside its depicted range indicator.
- Result: Scalpel takes a lot of damage from the Stardust while moving in before even entering the range indicator. This is avoided by stopping the Scalpel right as it enters its firing range, and damage can be minimized by moving at an angle away from the Stardust, similar to fighting a terraformed Stardust.

A terraformed Stardust has always done well against Scalpel, and has an even bigger range advantage now against a moving Scalpel via lookahead.
+0 / -0


4 years ago
Invent some sort of burnblow that explodes just before maximum range.
+0 / -0