1 |
Stardust
gains
range
via
lookahead
against
moving
targets,
but
loses
it
when
the
target
stops
moving.
This
means
a
Stardust
will
suddenly
stop
shooting
at
a
target
when
it
stops
moving,
even
though
it
was
previously
hitting
it
thanks
to
its
AoE.
|
1 |
Stardust
gains
range
via
lookahead
against
moving
targets,
but
loses
it
when
the
target
stops
moving.
This
means
a
Stardust
will
suddenly
stop
shooting
at
a
target
when
it
stops
moving,
even
though
it
was
previously
hitting
it
thanks
to
its
AoE,
which
is
a
pretty
strange
interaction.
|
2 |
\n
|
2 |
\n
|
3 |
For a ground Stardust:
|
3 |
For a ground Stardust:
|
4 |
- Expected: Scalpel outranges Stardust easily (440 vs 410 range) and doesn't take any damage. Stardust cannot shoot outside its depicted range indicator.
|
4 |
- Expected: Scalpel outranges Stardust easily (440 vs 410 range) and doesn't take any damage. Stardust cannot shoot outside its depicted range indicator.
|
5 |
-
Result:
Scalpel
takes
a
lot
of
damage
from
the
Stardust
while
moving
in
before
even
entering
the
range
indicator.
This
is
avoided
by
stopping
the
Scalpel
right
as
it
enters
its
firing
range,
and
damage
can
be
minimized
by
moving
at
an
angle
away
from
the
Stardust.
|
5 |
-
Result:
Scalpel
takes
a
lot
of
damage
from
the
Stardust
while
moving
in
before
even
entering
the
range
indicator.
This
is
avoided
by
stopping
the
Scalpel
right
as
it
enters
its
firing
range,
and
damage
can
be
minimized
by
moving
at
an
angle
away
from
the
Stardust,
similar
to
fighting
a
terraformed
Stardust.
|
6 |
\n
|
6 |
\n
|
7 |
A
terraformed
Stardust
has
always
been
hard
for
Scalpel,
but
Stardust
has
an
even
bigger
range
advantage
now
against
a
moving
Scalpel.
|
7 |
A
terraformed
Stardust
has
always
done
well
against
Scalpel,
and
has
an
even
bigger
range
advantage
now
against
a
moving
Scalpel
via
lookahead.
|