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Title: [A] Teams All Welcome
Host: Nobody
Game version: Zero-K v1.8.4.5
Engine version: 104.0.1-1510-g89bb8e3
Battle ID: 897502
Started: 4 years ago
Duration: 31 minutes
Players: 25
Bots: False
Mission: False
Rating: Casual
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Team 1 Lost
Chance of victory: 45.8%
XP gained: 48
RUrankizirayd died in 31 minutes
DErankChesti died in 31 minutes
GBrankthe_green_squig died in 31 minutes
CZrankTLama died in 31 minutes
DErankmarfis died in 31 minutes
DErankSoDEX died in 31 minutes
CYrankMedlazer died in 31 minutes
USrankHellaciouss died in 31 minutes
HRrankbozo died in 31 minutes
USrankstrikeshadow died in 28 minutes
DErankSuperhero died in 31 minutes
CYrankGamekeeper died in 31 minutes
Team 2 Won!
Chance of victory: 54.2%
XP gained: 57
GBrankTechAUmNu
ATrankATOSTIC died in 19 minutes
DErankPyrostasis
FIrankKapy
USrankArchangel
GBrankFredzteR
PLrankSparkezelPL
DErankshrimpy
DErankJummy
USrankMidnightTelevision
CNrankFumichan
GBrankRipps
DErankSnowlob




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4 years ago
I got 4 commanders in this game right away and decided to experiment on what would happen if I pumped them in parallel. The conclusion is simple, it turned out complete shit.

The first thing is that the commanders produce +4 metal, in fact I play on spots, and this is a higher cost. If before that the loss of a unit means that you can build a new one, here you lose the unit and spot.

On the map for commanders, almost everything that moves is a danger. I decided to get different weapons, the two commanders have artillery, the others have powerful aoe. The first problem, the commanders are just disgustingly slow. Any sub-artillery moves faster and is dangerous. The opponents were very smart and got invisibility and many lancers, snipers. I just had no choice how to get invisibility and speed-move. I went into the defense to protect my region of the map, while killing the enemy and collecting metal, which would translate into speed.

Further, I did not have enough radius of attack, all I did next was increase the radius of attack, and only at that moment I got commanders who can fight normally!

The biggest problem for me is the ultimanum, I knew very well that the enemy would just make one ulti and completely kill me. In general, any invisibility kills my commanders by default, unless the scythe are able to do this.

The most disgusting situation in my opinion occurred when the ultimatum really tried to kill me, but it revealed itself! And you know what happened? My commander, who was twice as expensive as the ultimatum, could not kill him, and there were 2 such commanders and they hit him, but did not kill! The ultimatum simply destroyed my whole idea, forcing me to spam another units, not bufs =/.

In the end, my commanders were killed, snitch + invisible, but it's stupid.

The conclusion is simple, for such a risk (+16 m/s), you get 0 rewards. Yes, I did the most damage in this game, but it happened at the end, and the commanders were dead, in the beginning they were useless and my team did all the work for me.

By the way, there did a dumb duel, dante killed two commanders alone, their cost is 15k + metal. I could make ~4-5 Dante for this fee.

As a result, if there was a group of units whose value was 28k of metal, I would have demolished all the way top, but 4 commanders can only go to the paradise for the commanders and have a beer with the RUrankFirepluk commanders
+3 / -0


4 years ago
The RUrankizirayd trollcom parade was at the very least amusing to watch as a spectator.
+1 / -0