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Title: MatchMaker 1373
Host: Nobody
Game version: Zero-K v1.4.12.4
Engine version: 103.0.1-298-gaf1edb1
Battle ID: 438670
Started: 7 years ago
Duration: 11 minutes
Players: 2
Bots: False
Mission: False
Rating: Competitive
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Team 1
Chance of victory: 67.7%

CHrankAdminDeinFreund
Team 2
Chance of victory: 32.3%

USrankBeamer
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How can I get to keep their distance to at all cost?
+0 / -0


7 years ago
https://github.com/ZeroK-RTS/Zero-K/blob/master/LuaRules/Configs/tactical_ai_defs.lua#L914

Fight should work but it appears to be unconfigured. It would do better in tricky cases with some movement parameter configuration.
+0 / -0
The high inertia is probably not being accounted for by the fight command. But it may already be enough to implement retreat during reload.

The unit should try to stay
range + speed * remaining_reloadtime
elmos from the enemy. This should help minimize exposure without decreasing dps.

Somehow there was also a case of a rapier being "pushed against a wall" and getting stuck there. Maybe range is wrongly being measured as 3d distance?
+0 / -0