1 |
The high inertia is probably not being accounted for by the fight command. But it may already be enough to implement retreat during reload.
|
1 |
The high inertia is probably not being accounted for by the fight command. But it may already be enough to implement retreat during reload.
|
2 |
\n
|
2 |
\n
|
3 |
The
unit
should
try
to
stay
{
{
{
range
+
speed
*
remaining_reloadtime}
}
}
elmos
from
the
enemy.
This
should
help
minimize
exposure.
|
3 |
The
unit
should
try
to
stay
{
{
{
range
+
speed
*
remaining_reloadtime}
}
}
elmos
from
the
enemy.
This
should
help
minimize
exposure
without
decreasing
dps.
|
4 |
\n
|
4 |
\n
|
5 |
Somehow there was also a case of a rapier being "pushed against a wall" and getting stuck there. Maybe range is wrongly being measured as 3d distance?
|
5 |
Somehow there was also a case of a rapier being "pushed against a wall" and getting stuck there. Maybe range is wrongly being measured as 3d distance?
|