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B438670 2 on Eye_Of_Horus_v2 (Multiplayer)

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Date Editor Before After
12/8/2016 3:25:14 AMCHrankAdminDeinFreund before revert after revert
Before After
1 The high inertia is probably not being accounted for by the fight command. But it may already be enough to implement retreat during reload. 1 The high inertia is probably not being accounted for by the fight command. But it may already be enough to implement retreat during reload.
2 \n 2 \n
3 The unit should try to stay { { { range + speed * remaining_reloadtime} } } elmos from the enemy. This should help minimize exposure. 3 The unit should try to stay { { { range + speed * remaining_reloadtime} } } elmos from the enemy. This should help minimize exposure without decreasing dps.
4 \n 4 \n
5 Somehow there was also a case of a rapier being "pushed against a wall" and getting stuck there. Maybe range is wrongly being measured as 3d distance? 5 Somehow there was also a case of a rapier being "pushed against a wall" and getting stuck there. Maybe range is wrongly being measured as 3d distance?