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DRAFT for NEXT release

This is a draft for the next release, these changes are not live and not guaranteed to stay. For the latest stable release notes see changelog. For the unprocessed, technical list of changes see the commit log.

v1.6.10.0


Gameplay

Graphics

UI

Chickens

Game fixes

Website/server

Misc.

v1.6.9.0


Balance

Graphics

Sounds

GUI

Fixes

Misc.

Planetwars planets


Sea planets:

(2v2)
Juno: Bellicose Islands -> Shimmershore v1.0
Poseidon: IncultaV2wetV3
Vasuda: Paradise Lost v2 -> Columbia Basin 1.1

(3v3)
Ceres: Porky_Islands -> Sapphire Shores
Sagan: DeltaSiegeDry -> Bellicose Islands
Tegmine: Sierra -> Paradise Lost v2

Other planets:

(2v2)
Trantor: Quicksilver -> Downpour 1.1
Asellus: Tumult -> Otago 1.1
Slade: Ternion -> Cold Snap 2
Yggdrasil: Tombstone Desert -> TartarusV7
Alterf: StormSiege -> Gecko Isle 1
Chertan: Sapphire Shores -> TandemCraters
Xi: Charlie in the Hills -> Aetherian Void 1.6

(2v2 -> 3v3)
Gryphon: Desert Plateaus -> Charlie in the Hills
Shiva: Tabula
Carbine: Tartarus -> Sierra

(3v3)
Mu: HighGroundsDelta -> DeltaSiegeDry
Vectron: Emain Macha v3 -> Gehenna Rising 3

ADDED MAPS:
Shimmershore
Columbia Basin
Gehenna Rising
Cold Snap
Aetherian Void
Downpour
Otago
Gecko Isle
TandemCraters

MOVED FROM 2v2 to 3v3:
Charlie in the Hills
Tabula

REMOVED MAPS:
Porky_Islands {feel it works better in large teams}
Emain Macha v3 {meh, needed a 3v3 spot}
Quicksilver {mildly asymmetric, performance issues?}
Desert Plateaus {asymmetric}
Ternion {super asymmetric}
Tumult {seems too big for 2v2}
StormSiege {seems too big for 2v2}
Tombstone Desert {disliked map?}
HighGroundsDelta {I remember having some issue with it in campaign}

v1.6.5.5


Features

GUI

Main menu

Bugfixes

Miscellaneous