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Suggestion - Devs prioritise how ZK handles new players

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Date Editor Before After
7/2/2014 6:30:39 PMDErank[2up]knorke before revert after revert
Before After
1 Make it impossible to build anything before the factory has been plopped. 1 Make it impossible to build anything before the factory has been plopped.
2 Not just "greying out" the other buildoptions, completly blocking player from going to the wrong tabs. Would make sure that newbs get at least one thing right in their buildorder: markers with "factory first!!11" are way too common. 2 Not just "greying out" the other buildoptions, completly blocking player from going to the wrong tabs. Would make sure that newbs get at least one thing right in their buildorder: markers with "factory first!!11" are way too common.
3 Sadly there seems not to be too much interesst in removing such noobtraps because somehow there is always some obscure situation where someone wants to start with something else than a factory. Or just to save the plop for later in the game. Such edgecases create noobtraps. 3 Sadly there seems not to be too much interesst in removing such noobtraps because somehow there is always some obscure situation where someone wants to start with something else than a factory. Or just to save the plop for later in the game. Such edgecases create noobtraps.
4 \n 4 \n
5 The pregame-queue thing does not solve it, infact for newbies it is kind of makes it more confusing. It is another thing that looks helpful but in reality is only useful to experienced players who already what they want to do. 5 The pregame-queue thing does not solve it, infact for newbies it kind of makes it more confusing. It is another thing that looks helpful but in reality is only useful to experienced players who know already what they want to do.