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B268539 18 on Fields_Of_Isis (Multiplayer)

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Date Editor Before After
6/16/2014 11:05:49 AMDErankAdminmojjj before revert after revert
6/16/2014 11:03:24 AMDErankAdminmojjj before revert after revert
Before After
1 i always try to skuttle it. difficult to guess the perfect height in the jump ;) if the enemy has fun with krow, i want to have fun too. 1 i always try to skuttle it. difficult to guess the perfect height in the jump ;) if the enemy has fun with krow, i want to have fun too.
2 \n 2 \n
3 --- 3 ---
4 \n 4 \n
5 well, for other players than skuttle addicted fools like me: 5 well, for other players than skuttle addicted fools like me:
6 1) you need firepower or time to kill 17500 hp. 6 1) you need firepower or time to kill 17500 hp.
7 2) first step is to create nofly zone. krow laughs at chainsaw, if you just make one. either the chainsaw can be engaged and killed if its not supported, or you just spend less time in the chainsaw-covered area. krow user can get impaler to clear up static def like this anyway. i dont think the one-chainsaw option is a good decision. i prefer clustering the lands with massive razors and advance slowly towards enemy position when going this path. 7 2) first step is to create nofly zone. krow laughs at chainsaw, if you just make one. either the chainsaw can be engaged and killed if its not supported, or you just spend less time in the chainsaw-covered area. krow user can get impaler to clear up static def like this anyway. i dont think the one-chainsaw option is a good decision. i prefer clustering the lands with massive razors and advance slowly towards enemy position when going this path.
8 3) archangles have nice range and damage and are mobile, 3-4 scare krow better than razor forrest. unfortunately they are also a bit slower than krow. jump ability is useful though to escape krow. this needs MOBILE (and fast enough to keep up with krow/escape) ground support to keep archangels alive. alternatively, get massive jethros to get same result. vadals are hillariously useless. forget them. now. do it. 8 3) archangles have nice range and damage and are mobile, 3-4 scare krow better than razor forrest. unfortunately they are also a bit slower than krow. jump ability is useful though to escape krow. this needs MOBILE (and fast enough to keep up with krow/escape) ground support to keep archangels alive. alternatively, get massive jethros to get same result. vadals are hillariously useless. forget them. now. do it.
9 4) in the end you really need the element of surprise (cloak your AA), massive static/mobile ground to air area denial or a very incompetent or very risky krow player to counter it. @forever is an excellet krow-abuser. you have to bait him to take a risk to kill his krow ;) 9 4) in the end you really need the element of surprise (cloak your AA), massive static/mobile ground to air area denial or a very incompetent or very risky krow player to counter it. @forever is an excellet krow-abuser. you have to bait him to take a risk to kill his krow ;)
10 \n 10 \n
11 anyway, you are forced to react and not to control the gamepla which is bad. get intel early to discover krow while building. 11 anyway, you are forced to react and not to control the gamepla which is bad. get intel early to discover krow while building.
12 \n
13 remember. krow [u]is[/u] already nerfed. back in the day, @jasper was abusing krow in 9001% of his game.