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fix gunships?

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Date Editor Before After
6/10/2014 11:40:19 PMUSrankFealthas before revert after revert
6/10/2014 11:39:53 PMUSrankFealthas before revert after revert
6/10/2014 11:35:17 PMUSrankFealthas before revert after revert
Before After
1 Rapiers have stupidly low damage for their 300 metal cost. They arent that fast either. 1 Rapiers have stupidly low damage for their 300 metal cost. They arent that fast either.
2 \n 2 \n
3 If you want to kill a target, ravens are better 99% of the time. 3 If you want to kill a target, ravens are better 99% of the time.
4 \n 4 \n
5 Cmon, do you ever see a non-noob go gunships? In team games or 1v1, planes are chosen 99% of the time, and choosing gunships makes you a troll. 5 Cmon, do you ever see a non-noob go gunships? In team games or 1v1, planes are chosen 99% of the time, and choosing gunships makes you a troll.
6 \n 6 \n
7 Two of their units are super troll, blastwing and stunner thing. They both die to light aa, and blastwings are better at killing other blastwings than anything else. 7 Two of their units are super troll, blastwing and stunner thing. They both die to light aa, and blastwings are better at killing other blastwings than anything else.
8 \n 8 \n
9 They have TWO transports, which makes absolutely no sense, considering none of their units are ground. Moving one of them to a factory like amphib would benefit both factories. 9 They have TWO transports, which makes absolutely no sense, considering none of their units are ground. Moving one of them to a factory like amphib would benefit both factories.
10 \n 10 \n
11 Banshees are balanced around being mobile air, but they fly so low they might as well be spiders in terms of usage. They are only good against naked mexes or builders, as soon as light defence goes up you cant trade at all. 11 Banshees are balanced around being mobile air, but they fly so low they might as well be spiders in terms of usage. They are only good against naked mexes or builders, as soon as light defence goes up you cant trade at all.
12 \n 12 \n
13 Rapiers are bad because they do no damage for their cost. What are they supposed to be? Radiers? Assults? AA? 13 Rapiers are bad because they do no damage for their cost. What are they supposed to be? Radiers? Assults? AA?
14 \n 14 \n
15 Black dawns are good, but too expensive. 15 Black dawns are good, but too expensive.
16 \n 16 \n
17 Brawlers are ok, they dont feel very powerful for their cost either. 17 Brawlers are ok, they dont feel very powerful for their cost either.
18 \n 18 \n
19 Also it doesnt help that most aa seems to be balanced around bursting down bombers(with dps, excluding defenders, and the other aa which nobody uses), which doesn't do favors to the dps focused gunships. 19 Also it doesnt help that most aa seems to be balanced around bursting down bombers(with dps, excluding defenders, and the other aa which nobody uses), which doesn't do favors to the dps focused gunships.
20 \n 20 \n
21 Anti air also seems to be much more powerful against air then ground defence is against ground. This makes sense considering the mobility advantage, but currently its balanced around bombers. Gunships need lots of time to do do equivalent damage of bombers, which this bomber focused aa doesnt provide. 21 Anti air also seems to be much more powerful against air then ground defence is against ground. This makes sense considering the mobility advantage, but currently its balanced around bombers. Gunships need lots of time to do do equivalent damage of bombers, which this bomber focused aa doesnt provide.
22 \n
23 I hope you can make sense out of this rambling.