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The problem is the resigns

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Date Editor Before After
5/30/2014 2:25:08 AMDErankBrackman before revert after revert
5/30/2014 2:23:07 AMDErankBrackman before revert after revert
5/30/2014 2:21:42 AMDErankBrackman before revert after revert
5/30/2014 2:20:51 AMDErankBrackman before revert after revert
5/30/2014 2:19:10 AMDErankBrackman before revert after revert
Before After
1 The problem is that most people already resign when victory is unlikely instead of unrealistic or nearly impossible. Good players resign early, because they know when it's unlikely to win. Very good players resign late, because they know that resigning early reduces win ratio (and thus also elo). 1 The problem is that most people already resign when victory is unlikely instead of unrealistic or nearly impossible. Good players resign early, because they know when it's unlikely to win. Very good players resign late, because they know that resigning early reduces win ratio (and thus also elo).
2 \n 2 \n
3 The system is not bad except [color=lime]higher threshold[/color] would be better. There is also the possibility of [color=lime]ressource based thresholds[/color], but one has to be carefull with such ideas (varying number of required voteresigners from teamplayers/2+1 to teamplayers depending on team's total mass ratio?). 3 The system is not bad except [color=lime]higher threshold[/color] would be better. There is also the possibility of [color=lime]ressource based thresholds[/color], but one has to be carefull with such ideas (varying number of required voteresigners from teamplayers/2+1 to teamplayers depending on team's total mass ratio?).
4 \n 4 \n
5 [quote]Edit resign to team resign. 5 [quote]Edit resign to team resign.
6 [/quote]There should be an option to leave the game at any time and giving units to allies is better than not playing seriously. The resulting elo falsification could - if at all - be solved by [color=lime]weighting elo wins/losses[/color] of a game by the ratio of time played in it. However there is a certain requirement of decency for every player to their team to finish a game properly until successfull voteresign, which is ok to infringe in seroious exceptions. Maybe there should be a by [color=lime]UI change[/color] that resign is emphasized as standard action in 1v1 and voteresign in teams ( and maybe exit in 1vAI) . 6 [/quote]There should be an option to leave the game at any time and giving units to allies is better than not playing seriously. The resulting elo falsification could - if at all - be solved by [color=lime]weighting elo wins/losses[/color] of a game by the ratio of time played in it. However there is a certain requirement of decency for every player to their team to finish a game properly until successfull voteresign, which is ok to infringe in seroious exceptions. Maybe there should be a [color=lime]UI change[/color] that emphasizes resign as standard action in 1v1 and voteresign in teams ( and maybe exit in 1vAI) .
7 \n 7 \n
8 [quote]Hell to not able to comeback. this game allow for more comeback than any other PvP RTS games that I ever played. 8 [quote]Hell to not able to comeback. this game allow for more comeback than any other PvP RTS games that I ever played.
9 [/quote]The only PvP RTS with better comeback potential that I know is SupCom (in teams, not in 1v1). And I know a lot. 9 [/quote]The only PvP RTS with better comeback potential that I know is SupCom (in teams, not in 1v1). And I know a lot.
10 \n 10 \n
11 So it is mostly a problem of player behaviour instead of the system itself. But note that player behaviour is also influenced by more subtle aspects of the system (-> GUI?) that could be improved with regarding to that.. 11 So it is mostly a problem of player behaviour instead of the system itself. But note that player behaviour is also influenced by more subtle aspects of the system (-> GUI?) that could be improved with regarding to that..