1 |
The problem is that most people already resign when victory is unlikely instead of unrealistic or nearly impossible. Good players resign early, because they know when it's unlikely to win. Very good players resign late, because they know that resigning early reduces win ratio (and thus also elo).
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1 |
The problem is that most people already resign when victory is unlikely instead of unrealistic or nearly impossible. Good players resign early, because they know when it's unlikely to win. Very good players resign late, because they know that resigning early reduces win ratio (and thus also elo).
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2 |
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2 |
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3 |
The system is not bad except [color=lime]higher threshold[/color] would be better. There is also the possibility of [color=lime]ressource based thresholds[/color], but one has to be carefull with such ideas (varying number of required voteresigners from teamplayers/2+1 to teamplayers depending on team's total mass ratio?).
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3 |
The system is not bad except [color=lime]higher threshold[/color] would be better. There is also the possibility of [color=lime]ressource based thresholds[/color], but one has to be carefull with such ideas (varying number of required voteresigners from teamplayers/2+1 to teamplayers depending on team's total mass ratio?).
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4 |
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4 |
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5 |
[quote]Edit resign to team resign.
|
5 |
[quote]Edit resign to team resign.
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6 |
[/quote]There
should
be
an
option
to
leave
the
game
at
any
time
and
giving
units
to
allies
is
better
than
not
playing
seriously.
The
resulting
elo
falsification
could
-
if
at
all
-
be
solved
by
[color=lime]weighting
elo
wins/losses[/color]
of
a
game
by
the
ratio
of
time
played
in
it.
However
there
is
a
certain
requirement
of
decency
for
every
player
to
their
team
to
finish
a
game
properly
until
successfull
voteresign,
which
is
ok
to
infringe
in
seroious
exceptions.
Maybe
there
should
be
a
by
[color=lime]UI
change[/color]
that
resign
is
emphasized
as
standard
action
in
1v1
and
voteresign
in
teams
(
and
maybe
exit
in
1vAI)
.
|
6 |
[/quote]There
should
be
an
option
to
leave
the
game
at
any
time
and
giving
units
to
allies
is
better
than
not
playing
seriously.
The
resulting
elo
falsification
could
-
if
at
all
-
be
solved
by
[color=lime]weighting
elo
wins/losses[/color]
of
a
game
by
the
ratio
of
time
played
in
it.
However
there
is
a
certain
requirement
of
decency
for
every
player
to
their
team
to
finish
a
game
properly
until
successfull
voteresign,
which
is
ok
to
infringe
in
seroious
exceptions.
Maybe
there
should
be
a
[color=lime]UI
change[/color]
that
emphasizes
resign
as
standard
action
in
1v1
and
voteresign
in
teams
(
and
maybe
exit
in
1vAI)
.
|
7 |
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|
7 |
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|
8 |
[quote]Hell to not able to comeback. this game allow for more comeback than any other PvP RTS games that I ever played.
|
8 |
[quote]Hell to not able to comeback. this game allow for more comeback than any other PvP RTS games that I ever played.
|
9 |
[/quote]The only PvP RTS with better comeback potential that I know is SupCom (in teams, not in 1v1). And I know a lot.
|
9 |
[/quote]The only PvP RTS with better comeback potential that I know is SupCom (in teams, not in 1v1). And I know a lot.
|
10 |
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10 |
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11 |
So it is mostly a problem of player behaviour instead of the system itself. But note that player behaviour is also influenced by more subtle aspects of the system (-> GUI?) that could be improved with regarding to that..
|
11 |
So it is mostly a problem of player behaviour instead of the system itself. But note that player behaviour is also influenced by more subtle aspects of the system (-> GUI?) that could be improved with regarding to that..
|