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Better zoom in?

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Date Editor Before After
5/20/2014 7:50:39 AMCNrankqwerty3w before revert after revert
5/20/2014 7:50:07 AMCNrankqwerty3w before revert after revert
Before After
1 I did some simple research on the camera controls of SupCom, it seems in SupCom when you zoom in, the camera won't move exactly towards the position under your cursor, instead it would move along a curve ( which is a side effect of the rotation during zooming) , and the position under your cursor would end up vertically closer to the middle of the camera. It seems it is the main reason why it feels much better than zooming in Spring, without it playing SupCom/WarGame/RUSE/PA without minimap would have been quite difficult. 1 I did some simple research on the camera controls of SupCom, it seems in SupCom when you zoom in, the camera won't move exactly towards the position under your cursor, instead it would move along a curve ( which is a side effect of the rotation during zooming) , and the position under your cursor would end up vertically closer to the middle of the camera. It seems it is the main reason why it feels much better than zooming in Spring, without it playing SupCom/WarGame/RUSE/PA without minimap would be quite difficult.
2 \n 2 \n
3 Can we have something similar in Zero-K? I don't mean the rotation, but the effect of the position under your cursor end up closer to the middle of the camera, which might be achievable with a method different to SupCom. 3 Can we have something similar in Zero-K? I don't mean the rotation, but the effect of the position under your cursor end up closer to the middle of the camera, which might be achievable with a method different to SupCom.