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Summarise your ideal balance changes

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Date Editor Before After
5/2/2014 12:08:07 PMEErankAdminAnarchid before revert after revert
5/2/2014 12:05:46 PMEErankAdminAnarchid before revert after revert
5/2/2014 11:53:22 AMEErankAdminAnarchid before revert after revert
Before After
1 Terror, chaos, madness, leaving this game screaming in silence 1 Terror, chaos, madness, leaving this game screaming in silence
2 \n 2 \n
3 1) All missiles can retarget midflight if they lost target and new targets are available within targeting range of their originating unit. If you bait a hackzor with avenger, you have to wait until the second missile stops circling and drops to the ground, because if you approach while it's still in air, it'll shiv ya. 3 1) All missiles can retarget midflight if they lost target and new targets are available within targeting range of their originating unit. If you bait a hackzor with avenger, you have to wait until the second missile stops circling and drops to the ground, because if you approach while it's still in air, it'll shiv ya.
4 \n 4 \n
5 2) Domi manages its targets better, taking capture progress into account. 5 2) Domi manages its targets better, taking capture progress into account.
6 \n 6 \n
7 3) Wolverine can fire on move. 7 3) Wolverine can fire on move.
8 \n 8 \n
9 4) Inferno is replaced with a Plague Missile that has same lasting damage effects, but all units killed by it become infectious zombies. Alternatively, Quake does that to already killed units ( wrecks within Quake AOE become infected) . 9 4) Quake causes any wreckage caught within its AoE to be infected with zombie plague. Units killed by zombies also become zombies.
10 \n 10 \n
11 5) AA units can target anything that dares lift over 10 elmos above land. Grounded planes are not targetable unless pointblank. Newton-ramped roaches are. So are pyros. 11 5) AA units can target anything that dares lift over 10 elmos above land. Grounded planes are not targetable unless pointblank. Newton-ramped roaches are. So are pyros.
12 \n 12 \n
13 6) Ships are removed as a ploppable factory. Shipyard becomes a "naval strider platform", everything it builds is a srsbsns thing around which lesser units rally. 13 6) Ships are removed as a ploppable factory. Shipyard becomes a "naval strider platform", everything it builds is a srsbsns thing around which lesser units rally.
14 \n 14 \n
15 Am i channeling kmar well? :D 15 Am i channeling kmar well? :D