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Am I to stupid or is plane start OP in small maps in 1v1?

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Date Editor Before After
4/22/2014 9:22:32 PMEErankAdminAnarchid before revert after revert
4/22/2014 4:25:29 PMEErankAdminAnarchid before revert after revert
Before After
1 The question here is how much metal does it cost to beat Raven with its supposed counters. 1 The question here is how much metal does it cost to beat Raven with its supposed counters.
2 \n 2 \n
3 Raven: 300. 3 Raven: 300.
4 Gremlin: 150. 4 Gremlin: 150.
5 \n 5 \n
6 This means that if you spend one dime more than is enough to buy two gremlins, you are paying more to defend against the bombers than your enemy is paying to buy the bombers. 6 This means that if you spend one dime more than is enough to buy two gremlins, you are paying more to defend against the bombers than your enemy is paying to buy the bombers.
7 \n 7 \n
8 Does two gremlin counter one raven? Only if the raven player decides to land near them and do nothing. 8 Does two gremlin counter one raven? Only if the raven player decides to land near them and do nothing.
9 \n 9 \n
10 Defender costs 80, so you can afford almost four. Bombing those will cost dearly to the raven player, but then, defenders cannot move, so you're stuck in your base going nowhere. 10 Defender costs 80, so you can afford almost four. Bombing those will cost dearly to the raven player, but then, defenders cannot move, so you're stuck in your base going nowhere.
11 \n 11 \n
12 Imagine that instead of warrior we had some weird unit that would be supposed counter to glaives, but you'd need to spend more on this unit than the glaive player would spend on his glaives (current glaive:warrior cost ratio is around three, and one warrior can kill much more). 12 Imagine that instead of warrior we had some weird unit that would be supposed counter to glaives, but you'd need to spend more on this unit than the glaive player would spend on his glaives (current glaive:warrior cost ratio is around three, and one warrior can kill much more).
13 \n 13 \n
14 The one thing going for ground AA is that eventually it reaches saturation levels, and bombers have no range at all. That means that when the AA-ball is large enough, no bombers reach their targets. But by then your problem are not the bombers, but the dante he built with map full of income. 14 The one thing going for ground AA is that eventually it reaches saturation levels, and bombers have no range at all. That means that when the AA-ball is large enough, no bombers reach their targets. But by then your problem are not the bombers, but the dante he built with map full of income.
15 \n 15 \n
16 I'm inclined to think that the problem with Raven is that it does everything. It kills raiders, it kills heavies, it penetrates AA, it kills statics, and it's also the thing you use against underwater targets. 16 I'm inclined to think that the problem with Raven is that it does everything. It kills raiders, it kills heavies, it penetrates AA, it kills statics, and it's also the thing you use against underwater targets.
17 \n 17 \n
18 Barring a split, it could just have a bit more HP. 18 Barring a split, it could just have a bit less HP.