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Quakesounds

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Date Editor Before After
2/26/2014 5:51:10 PMGBrankTheEloIsALie before revert after revert
Before After
1 E-stall (and metal-excess) should [i]always[/i] play some audio cue. There shouldn't be a special soundtrack for these events, there should be (somewhat unintrusive but still distinctive) noises informing the player! 1 E-stall (and metal-excess) should [i]always[/i] play some audio cue. There shouldn't be a special soundtrack for these events, there should be (somewhat unintrusive but still distinctive) noises informing the player!
2 \n 2 \n
3 Like, when you're stalling energy, you hear electric fizzling and crackling ("stuff running out of power"). 3 Like, when you're stalling energy, you hear electric fizzling and crackling ("stuff running out of power").
4 When you excess metal... I dunno, the thunder of iron bars falling to the ground? D: Maybe a distant rumble would do. Needs to be more prominent if your entire team is excessing (as opposed to your m overflowing to allies). 4 When you excess metal... I dunno, the thunder of iron bars falling to the ground? D: Maybe a distant rumble would do. Needs to be more prominent if your entire team is excessing (as opposed to your m overflowing to allies).
5 \n 5 \n
6 [i]That[/i] would be extremely helpful to many players, i'm convinced. 6 [i]That[/i] would be extremely helpful to many players, i'm convinced. I mean, yes, there's those bars in your peripheral vision, but especially newer players will be guided by those cues i guess.