Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Countering the shieldball, the most anti-fun thing in the game

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
2/11/2014 7:02:51 PMEErank[ISP]Lauri before revert after revert
2/11/2014 7:00:29 PMEErank[ISP]Lauri before revert after revert
Before After
1 [quote]The (hypothetical) shieldball in question contains: 1 [quote]The (hypothetical) shieldball in question contains:
2 1 felon 2 1 felon
3 4 aspises 3 4 aspises
4 2 outlaws 4 2 outlaws
5 10 bandits 5 10 bandits
6 4 racketeers 6 4 racketeers
7 5 thugs 7 5 thugs
8 1 fusion 8 1 fusion
9 [/quote] 9 [/quote]
10 You keep talking about needing massive armies of stilettos to disarm that. You need 1. Even with racketeers in there, one stiletto can disarm such a shieldball. Source, just checked in /godmode. Also, same cost in ravagers absolutely massacres this shieldball. Or same cost in any of the counters I mentioned really(excluding crawling bombs, that'd be silly). 10 You keep talking about needing massive armies of stilettos to disarm that. You need 1. Even with racketeers in there, one stiletto can disarm such a shieldball. Source, just checked in /godmode. Also, same cost in ravagers absolutely massacres this shieldball. Or same cost in any of the counters I mentioned really(excluding crawling bombs, that'd be silly).
11 \n 11 \n
12 [quote]Racketeers counter Ravagers and moderators pretty well. [/quote] 12 [quote]Racketeers counter Ravagers and moderators pretty well. [/quote]
13 Racketeer costs more than ravager or moderator. . . 13 Racketeer costs more than ravager or moderator. . . not to mention they get worse with numbers due to wasting their reload on the first target which enters their range. . . they're basically suicidal to make vs ravager spam.