| 1 | Zenith involves shooting from up above at an angle -> trigonometry involved. | 1 | Zenith involves shooting from up above at an angle -> trigonometry involved. | 
                
                    | 2 | DRP fires... in an arc... which involves trigonometry for the ballistic curve/targeting (like every other ballistic missile) i guess? | 2 | DRP fires... in an arc... which involves trigonometry for the ballistic curve/targeting (like every other ballistic missile) i guess? | 
                
                    | 3 | Silencer -> similar to zenith in that it flies in an angle after the upward phase. | 3 | Silencer -> similar to zenith in that it flies in an angle after the upward phase. | 
                
                    | 4 | \n | 4 | \n | 
                
                    | 5 | Maybe the code is against me here, but rocks fly at an angle, too. The further you aim, the more they move laterally. But maybe that speed scales linearly with aiming distance, thus requiring no trigonometry. | 5 | Maybe the code is against me here, but rocks fly at an angle, too. The further you aim, the more they move laterally. But maybe that speed scales linearly with aiming distance, thus requiring no trigonometry. | 
                
                    | 6 | \n | 6 | \n | 
                
                    | 7 | The 
            most 
            interesting 
            trigonometric 
            aspect 
            about 
            the 
            starlight 
            is 
            probably 
            the 
            fixed 
            angular 
            velocity,
             
            making 
            it 
            [i]sooooooo[/i] 
            slow 
            near 
            the 
            origin.
            .
            . | 7 | The 
            most 
            interesting 
            trigonometric 
            aspect 
            about 
            the 
            starlight 
            is 
            probably 
            the 
            fixed 
            angular 
            aiming 
            velocity,
             
            making 
            it 
            [i]sooooooo[/i] 
            slow 
            near 
            the 
            origin.
            .
            . |