Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Commander Preview

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
1/10/2014 6:56:10 PMGBrankTheEloIsALie before revert after revert
1/10/2014 6:55:50 PMGBrankTheEloIsALie before revert after revert
1/10/2014 6:55:34 PMGBrankTheEloIsALie before revert after revert
1/10/2014 6:55:13 PMGBrankTheEloIsALie before revert after revert
1/10/2014 6:54:33 PMGBrankTheEloIsALie before revert after revert
1/10/2014 6:53:48 PMGBrankTheEloIsALie before revert after revert
1/10/2014 6:53:41 PMGBrankTheEloIsALie before revert after revert
Before After
1 That's exactly the point. Those stats you see are part of the [color=DarkRed]spring engine[/color]. The [color=DeepSkyBlue]website[/color] is (for the purpose of this) completely unrelated, it doesn't even know about the [color=DarkRed]spring engine[/color]. It only knows about the database and files behind itself, some of which is also used by Springie (the automated host that hosts games for you) to tell the [color=DarkRed]spring engine[/color] how to build the commander. 1 That's exactly the point. Those stats you see are part of the [color=DarkRed]spring engine[/color]. The [color=DeepSkyBlue]website[/color] is (for the purpose of this) completely unrelated, it doesn't even know about the [color=DarkRed]spring engine[/color]. It only knows about the database and files behind itself, some of which is also used by Springie (the automated host that hosts games for you) to tell the [color=DarkRed]spring engine[/color] how to build the commander.
2 \n 2 \n
3 In order for the [color=DeepSkyBlue]website[/color] to consistently display those stats, it would either have to check the ingame information (by running [color=DarkRed]spring[/color], just as you have to at this point, which is not feasible/possible for the [color=DeepSkyBlue]website[/color] to do) or have the [color=DarkRed]engine[/color] code duplicated, which would mean that maintaining consistency between these is going to be painful. 3 In order for the [color=DeepSkyBlue]website[/color] to consistently display those stats, it would either have to check the ingame information (by running [color=DarkRed]spring[/color], just as you have to at this point, which is not feasible/possible for the [color=DeepSkyBlue]website[/color] to do) or have the [color=DarkRed]engine[/color] code duplicated, which would mean that maintaining consistency between these is going to be painful.
4 \n
5 Random coloring ftw.