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Panther balance

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Date Editor Before After
12/27/2013 9:27:04 PMEErank[ISP]Lauri before revert after revert
Before After
1 Like @GoogleFrog mentioned in last patch thread, Panther is kind of a broken unit right now. I very much agree with that, however I do feel like a different approach would be good here, something that doesn't make the panther into a specialised anti-heavy. There are two main reasons for that. First, tanks don't really need an anti-heavy that much. If your opponents have the economy to make heavies, you should have the money to make reapers or goliaths. And secondly, a specialised anti-heavy panther destroys any viability that tanks otherwise could have as a starting fac in 1v1. It would be awesome to have more viable starting facs. I think that with some small tweaks, tanks could be a viable starting fac without being broken. 1 Like @GoogleFrog mentioned in last patch thread, Panther is kind of a broken unit right now. I very much agree with that, however I do feel like a different approach would be good here, something that doesn't make the panther into a specialised anti-heavy. There are two main reasons for that. First, tanks don't really need an anti-heavy that much. If your opponents have the economy to make heavies, you should have the money to make reapers or goliaths. And secondly, a specialised anti-heavy panther destroys any viability that tanks otherwise could have as a starting fac in 1v1. It would be awesome to have more viable starting facs. I think that with some small tweaks, tanks could be a viable starting fac without being broken.
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3 The biggest problem at the moment is that tanks need to have a unit that can contest map control vs scorchers. Old panther could do it by controlling engagements with superior mobility and a stun. The new one can't really. The combination of RoF nerf and speed nerf changed the matchup so that scorchers are now a pretty decent unit vs panthers. Not to mention that darts are a super hard counter to them, especially in the current patch. Mixing in kodachis would normally be nice vs darts, but currently it just makes your raider force even more vulnerable to scorchers. 3 The biggest problem at the moment is that tanks need to have a unit that can contest map control vs scorchers. Old panther could do it by controlling engagements with superior mobility and a stun. The new one can't really. The combination of RoF nerf and speed nerf changed the matchup so that scorchers are now a pretty decent unit vs panthers. Not to mention that darts are a super hard counter to them, especially in the current patch. Mixing in kodachis would normally be nice vs darts, but currently it just makes your raider force even more vulnerable to scorchers.
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5 So, my suggestion: 5 So, my suggestion:
6 Make panthers have similar stats to what they had last patch with cost being put (back) up to 320. Kodachi's new weapon is pretty kickass and perhaps this way tank openings could be viable without being broken. Meanwhile, a slightly higher price makes ravagers have a better chance against them, which is critical to allow the vehicle player to punish panther spam as well as provide an incentive for the tank player to make reapers and heavier units. 6 Make panthers have similar stats to what they had last patch with cost being put (back) up to 320. Kodachi's new weapon is pretty kickass and perhaps this way tank openings could be viable without being broken. Meanwhile, a slightly higher price makes ravagers have a better chance against them, which is critical to allow the vehicle player to punish panther spam as well as provide an incentive for the tank player to make reapers and heavier units.
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8 I think previous patch panther had about the right speed. The current one is definitely too slow. This is for both the tanks vs cloakies and tanks vs vehicles matchup. They probably need to be faster than scorchers and they need to be speedy enough to be a decent counter to rockospam(banisher is not really a counter, although with good micro it can make cost). In addition, snipers are a massive pain to deal with and faster panthers are really the only hope for tanks here. Kodachi is just too slow and allows stray snipers to easily retreat to safety. Fast panthers are also a lot more fun to use than slow, lousy panthers. 8 I think previous patch panther had about the right speed. The current one is definitely too slow. This is for both the tanks vs cloakies and tanks vs vehicles matchup. They probably need to be faster than scorchers and they need to be speedy enough to be a decent counter to rockospam(banisher is not really a counter, although with good micro it can make cost). In addition, snipers are a massive pain to deal with and faster panthers are really the only hope for tanks here. Kodachi is just too slow and allows stray snipers to easily retreat to safety. Fast panthers are also a lot more fun to use than slow, lousy panthers.
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10 Anyway, this is just my take on the panther. Agree/disagree? Other ideas? 10 Anyway, this is just my take on the panther. Agree/disagree? Other ideas?
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12 Edit:
13 To avoid confustion: I suggest a revert on the two latest panther changes. These include the one that reduced their cost by 20 and the last one which gave them huge EMP damage, reduced speed and RoF, etc. From there on smaller tweaks could be experimented with.