Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Commander weapons : suggestion

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
12/17/2013 9:19:19 PMPLrank[Vak]Jaronidas before revert after revert
12/17/2013 9:16:38 PMPLrank[Vak]Jaronidas before revert after revert
Before After
1 Killer, point is not a 100% bonus to damage, but 50% reduction of reload of weapon. Still, DPS is the same. 1 Killer, point is not a 100% bonus to damage, but 50% reduction of reload of weapon. Still, DPS is the same.
2 \n 2 \n
3 ********************************************************** 3 **********************************************************
4 1 weapon with more? 4 1 weapon with more?
5 Sniper rifle 5 Sniper rifle
6 (sniper can have max of 2700 dmg on one rifle, but 12s reload => 225 dps per rifle. Full damage assault cannon gives you 297dps per cannon. [Calculated w/o -50% reload / x2 dmg output]) 6 (sniper can have max of 2700 dmg on one rifle, but 12s reload => 225 dps per rifle. Full damage assault cannon gives you 297dps per cannon. [Calculated w/o -50% reload / x2 dmg output])
7 In term of DPS on normal weapons (no flame, no heatray) Assault cannon have best DPS in game. But is useless aganist raiders. Esp. when swapped to arty. 7 In term of DPS on normal weapons (no flame, no heatray) Assault cannon have best DPS in game. But is useless aganist raiders. Esp. when swapped to arty.
8 Well, maybe can count Shotgun in. But except for largest units or standing at range of almost zero, you would never hit all the pellets.
8 9
9 And yes, i screwed up a bit maths. Forgot to count in base damage that is 100%. So it would be 430% by weapon+modules, so assault cannon would get roughly 1550dmg per hit. And would have AoE. 10 And yes, i screwed up a bit maths. Forgot to count in base damage that is 100%. So it would be 430% by weapon+modules, so assault cannon would get roughly 1550dmg per hit. And would have AoE.
10 \n 11 \n
11 At silly stuff : Second module should multiply output damage by x2, not to give +100% dmg. That would be a shot in the knee. 12 At silly stuff : Second module should multiply output damage by x2, not to give +100% dmg. That would be a shot in the knee.
12 ********************************************************** 13 **********************************************************