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What air units would you like to have?

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Date Editor Before After
12/6/2013 10:20:43 PMDErankNeonSturm before revert after revert
12/6/2013 10:14:07 PMDErankNeonSturm before revert after revert
12/6/2013 10:05:43 PMDErankNeonSturm before revert after revert
Before After
1 @sanyc: How about the delayed bomb then: raiders and skirms that are well managed would be able to get away with minimal casulties,while killing massed assaults and providing new tactical opertunities. 1 @sanyc: How about the delayed bomb then: raiders and skirms that are well managed would be able to get away with minimal casulties,while killing massed assaults and providing new tactical opertunities.
2 \n 2 \n
3 Good for anti-static bombers, but I would use plasma for more Sci-Fi look&feel :) 3 Good for anti-static bombers, but I would use plasma for more Sci-Fi look&feel :)
4 \n 4 \n
5 @Pxtl@Lyth: You could use impulse to draw enemey arty in range of your defenses or push assaults back. 5 @Pxtl@Lyth: You could use impulse to draw enemey arty in range of your defenses or push assaults back.
6 \n 6 \n
7 @somekid: you can use [*img]http://img-url.jpg[*/img] without "*" for some file formats and small pictures. 7 @somekid: you can use [*img]http://img-url.jpg[*/img] without "*" for some file formats and small pictures.
8 \n 8 \n
9 \n 9 \n
10 Fun-Mode unit idea ( At least fun for neonstorms and neonfans (: 10 Fun-Mode unit idea ( At least fun for neonstorms and neonfans (:
11 "Hailstorm" is a slow 4k metal gunship and the counterpart to Krow. 11 "Hailstorm" is a slow 4k metal gunship and the counterpart to Krow ( Air|Ground) , circle-shaped with a gun-tower in middle.
12 It can build and launch up to 9 fast fighter-drones against air, 3 light double-plasma cannons on bottom ( at the edge, to work also vs gunships) , radar+sonar_OR_stealth-switch, maybe a light gun on top in a tower. 12 It can build and launch up to 9 fast fighter-drones against air, 3 light double-plasma cannons on bottom ( at the edge, to work also vs gunships) , radar+sonar_OR_stealth-switch, a Fast Single Plasma Gun on top in a tower.
13 \n 13 \n
14 Has it's own "energy" bar: reloads with 15e/s stores 450e, flying -2e/s, moving -3e/s, a couple plasma shots: 3e ( max 9e/s) . . ( min 20 storage) . . radar+sonar -2e/s, refuel+repair drone: -30e, build drone: -75e. ( Sorted by priority) 14 Has it's own "energy" bar: reloads with 15e/s stores 450e, flying -2e/s, moving -3e/s, single plasma gun, double plasma guns ( max 14e/s for plasma, 2e each projectile) . . ( min 50 storage) . . radar+sonar -2e/s, refuel+repair drone: -30e . . ( min 110 storage) . . build drone: -75e. ( Sorted by priority)
15 \n 15 \n
16 Fast Dual Plasma Guns: burnblow, (dual-shot, 0.5s, dual-shot, 0.5s, dual-shot, wait 2s, repeat) -> 34+16aoe dps in total. 16 Fast Dual Plasma Guns: burnblow, (dual-shot, 0.5s, dual-shot, 0.5s, dual-shot, wait 2s, repeat) -> 34+16aoe dps in total.
17 Fighter drones: costs 65m, 200hp (1/2 Avenger, 1-shot by chainsaw), agile and fast, low turn radius. Fast Single Plasma Gun (similar to dual plasma guns), 10s to refuel, have 12 shots, 17+8aoe dps for 12..25s combat (Avenger has about 60 dps vs air) 17 Fighter drones: costs 65m, 200hp (1/2 Avenger, 1-shot by chainsaw), agile and fast, low turn radius. Fast Single Plasma Gun (similar to dual plasma guns), 10s to refuel, have 12 shots, 17+8aoe dps for 12..25s combat (Avenger has about 60 dps vs air)