1 |
I think we need some kind of energy drainer.
|
1 |
I think we need some kind of energy drainer.
|
2 |
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|
2 |
\n
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3 |
Lets
say
a
building,
looking
similar
to
stationary
shield,
but
let's
say.
.
umm.
.
green
instead
of
pink.
It
would
connect
to
EVERY
SINGLE
shield
in
range
(
including
friendly)
and
other
friendly
drainers,
start
draining
power
from
them,
and
transforming
it
to
energy
for
the
player
who's
owning
the
''vampire''
(
lol,
that's
a
nice
name
for
that
kind
of
a
unit)
.
|
3 |
Lets
say
a
building,
looking
similar
to
stationary
shield,
but
let's
say.
.
umm.
.
green
instead
of
pink.
It
would
connect
to
EVERY
SINGLE
shield
in
range
(
including
friendly)
and
other
friendly
drainers,
start
draining
power
from
enemys,
and
transforming
it
to
energy
for
the
player
who's
owning
the
''vampire''(
lol,
that's
a
nice
name
for
that
kind
of
a
unit)
,
or
charging
friendly
shields
connected
.
|
4 |
It should have slightly bigger linking range than shield, and drain power 3x faster than single sheild is recharging.
|
4 |
It should have slightly bigger linking range than shield, and drain power 3x faster than single sheild is recharging.
|
5 |
That means (I'm not sure, if those numbers are correct):
|
5 |
That means (I'm not sure, if those numbers are correct):
|
6 |
If single aspis recharges at 12e/s, drainer connected to it would make it uncharge by 24e/s.
|
6 |
If single aspis recharges at 12e/s, drainer connected to it would make it uncharge by 24e/s.
|
7 |
But if connected to link of 3 shields, it would just stop them from recharging.
|
7 |
But if connected to link of 3 shields, it would just stop them from recharging.
|
8 |
Analogously, drainer connected to link of 4 shields, would make them recharge by 3e/s each (12e/s total).
|
8 |
Analogously, drainer connected to link of 4 shields, would make them recharge by 3e/s each (12e/s total).
|
9 |
\n
|
9 |
\n
|
10 |
Dunno if this would work as a shieldball killer, but I think it's worth trying, isn't it?
|
10 |
Dunno if this would work as a shieldball killer, but I think it's worth trying, isn't it?
|