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Where's The Epic?

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Date Editor Before After
11/23/2013 1:45:39 AMBRrankQuantumProjects before revert after revert
11/23/2013 1:44:52 AMBRrankQuantumProjects before revert after revert
11/23/2013 1:44:14 AMBRrankQuantumProjects before revert after revert
11/23/2013 1:40:33 AMBRrankQuantumProjects before revert after revert
Before After
1 @CrazyEddie, I believe that is a design choice made by the ZK devs, derived from their goal of creating a fast-paced game. Supreme Commander is awesome, I love it so very much, but each game is so long that you can put a pizza in the oven, eat it and wash the dishes before the end of a battle. 1 @CrazyEddie, I believe that is a design choice made by the ZK devs, derived from their goal of creating a fast-paced game. Supreme Commander is awesome, I love it so very much, but each game is so long that you can put a pizza in the oven, eat it and wash the dishes before the end of a battle.
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3 A fast pace can only be achived, IMHO, basically through one of these two ways: 1) if it takes a lot of units to win, each unit must be expendable, easy to build and fast to destroy. Each one of them will look shallow and you would perceive them as lacking personality; or 2) you make each unit count. Each unit becomes somewhat unique and important, but a game can be lost if you lose even a small proportion of said units ( like chess) or if you position and maneuver them badly. 3 A fast pace can only be achived, IMHO, basically through one of these two ways: 1) if it takes a lot of units to win, each unit must be expendable, easy to build and fast to destroy. This would make each one of them look shallow and you would perceive them as lacking personality; or 2) you make each unit count. Each unit becomes somewhat unique and important, but a game can be lost if you lose even a small proportion of said units ( like chess) or if you position and maneuver them badly.
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5 I believe that ZK devs have chosen the second one exactly because it has been said that Supcom (and for some people, even Total Annihilation) units seem expendable, that they lack personality, etc. They wanted a fast paced game, and they had to make a choice. 5 I believe that ZK devs have chosen the second one exactly because it has been said that Supcom (and for some people, even Total Annihilation) units seem expendable, that they lack personality, etc. They wanted a fast paced game, and they had to make a choice.
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7 To me, both games (ZK and Supreme Commander) are on two opposite sides of the strategy gaming spectrum. They surely converge at some points, but overall, they are based on completely different goals and premises. 7 To me, both games (ZK and Supreme Commander) are on two opposite sides of the strategy gaming spectrum. They surely converge at some points, but overall, they are based on completely different goals and premises.