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Initial build orders and how to get off to a good start

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Date Editor Before After
10/8/2013 2:13:41 PMDErankAdminmojjj before revert after revert
Before After
1 if i start in back, i very often dont morph ecell/beamlaser com but save some metal and make 3 solars (solars are a taste of me as they dont die to raiders immediately. if map is large and you dont expect raiders i do winds. in water i always morph ecell and torp.) if not starting at back i always morph to get laser weapon/ecell and gain time while walking towards the enemy (instead of staying to build 3 solars) to plop fac in his face. 1 if i start in back, i very often dont morph ecell/beamlaser com but save some metal and make 3 solars (solars are a taste of me as they dont die to raiders immediately. if map is large and you dont expect raiders i do winds. in water i always morph ecell and torp.) if not starting at back i always morph to get laser weapon/ecell and gain time while walking towards the enemy (instead of staying to build 3 solars) to plop fac in his face.
2 \n 2 \n
3 intel is very important. build a builder is mostly waste as first unit. 2-5 raiders and go out to look and possibly kill some infrastructure or protect own. 3 intel is very important. build a builder is mostly waste as first unit. 2-5 raiders and go out to look and possibly kill some infrastructure or protect own, THEN decide if you need a builder.
4 \n 4 \n
5 also, at starting point i often do immediately a radar, some units later a small def building like a llt or 2 defenders. 5 also, at starting point i often do immediately a radar, some units later a small def building like a llt or 2 defenders.
6 \n 6 \n
7 other progress is very situational. ofc if you have a "plan" with a "team", there are other options like rushing silly things etc... 7 other progress is very situational. ofc if you have a "plan" with a "team", there are other options like rushing silly things etc...