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Jumpjet balance

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Date Editor Before After
9/30/2013 9:51:46 AMNLrank[XIV]Floris before revert after revert
9/30/2013 9:48:15 AMNLrank[XIV]Floris before revert after revert
9/30/2013 9:47:57 AMNLrank[XIV]Floris before revert after revert
Before After
1 Building on your idea of the tick-cannon in the cloaky thread. What about a puppycannon? 1 Building on your idea of the tick-cannon in the cloaky thread. What about a puppycannon?
2 \n 2 \n
3 The moderator would become a some sort of puppy-cannon. It loads up puppies and shoots them. Their projectile would do similar damage to a selfexploding puppy but with a bit of additional slow-damage. Allthough their shot needs to do slightly less damage and have slightly less range than their current. 3 The moderator would become a some sort of puppy-cannon. It loads up puppies and shoots them. Their projectile would do real damage like a self exploding puppy and with a bit of additional slow-damage. Their shot needs to do slightly less damage as a regular puppy and have slightly less range than the current moderator.
4 Their shot would a weapon projectile just as any regular weapon. So, no high speed unit physics. The chance for them to hit should be very big, just like the regular moderator. 4 Their shot would be a weapon projectile just as any regular weapon. So, no high speed unit physics. The chance for them to hit should be very big, just like the regular moderator. Maybe we can make some sort of homing missile from it. ( interaction with planes might become problematic though)
5 \n 5 \n
6 You could make some sort of puppy-load area button on the moderator. It would turn a circle around the moderator into a loading area similar to the other auto loader widgets. The moderator would have some sort of stockpile ( dogpile) with, let's say, 2 shots max. 6 You could make some sort of puppy-load area button on the moderator. It would turn a circle around the moderator into a loading area similar to the other auto loader widgets. The moderator would have some sort of stockpile ( dogpile :P) with, let's say, 2 shots max.
7 Without puppy's loaded the moderator would stay as is. Without the autoloader enabled puppies won't load, it will shoot regularly. 7 Without puppy's loaded the moderator would stay as is. Without the autoloader enabled puppies won't load, it will shoot regularly.
8 \n 8 \n
9 Goo'ing puppies can reload the moderators and give the army more staying power. 9 Goo'ing puppies can reload the moderators and give the army more staying power.
10 \n 10 \n
11 We could even add jump to the moderator as well, i wouldn't mind that. 11 We could even add jump to the moderator as well, i wouldn't mind that.
12 \n 12 \n
13 This would solve 2 problems at once, you get a damaging skirmisher without making it OP or copying another and you give puppies more applicability. I can see 2 moderators, 2 pyro's and 6 puppies as a nice mid-game jumper army. 13 This would solve 2 problems at once, you get a damaging skirmisher without making it OP or copying another and you give puppies more applicability. I can see 2 moderators, 2 pyro's and 6 puppies as a nice mid-game jumper army.