1 |
Building on your idea of the tick-cannon in the cloaky thread. What about a puppycannon?
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1 |
Building on your idea of the tick-cannon in the cloaky thread. What about a puppycannon?
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2 |
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2 |
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3 |
The
moderator
would
become
a
some
sort
of
puppy-cannon.
It
loads
up
puppies
and
shoots
them.
Their
projectile
would
do
similar
damage
to
a
selfexploding
puppy
but
with
a
bit
of
additional
slow-damage.
Allthough
their
shot
needs
to
do
slightly
less
damage
and
have
slightly
less
range
than
their
current.
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3 |
The
moderator
would
become
a
some
sort
of
puppy-cannon.
It
loads
up
puppies
and
shoots
them.
Their
projectile
would
do
real
damage
like
a
self
exploding
puppy
and
with
a
bit
of
additional
slow-damage.
Their
shot
needs
to
do
slightly
less
damage
as
a
regular
puppy
and
have
slightly
less
range
than
the
current
moderator.
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4 |
Their
shot
would
a
weapon
projectile
just
as
any
regular
weapon.
So,
no
high
speed
unit
physics.
The
chance
for
them
to
hit
should
be
very
big,
just
like
the
regular
moderator.
|
4 |
Their
shot
would
be
a
weapon
projectile
just
as
any
regular
weapon.
So,
no
high
speed
unit
physics.
The
chance
for
them
to
hit
should
be
very
big,
just
like
the
regular
moderator.
Maybe
we
can
make
some
sort
of
homing
missile
from
it.
(
interaction
with
planes
might
become
problematic
though)
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5 |
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|
5 |
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6 |
You
could
make
some
sort
of
puppy-load
area
button
on
the
moderator.
It
would
turn
a
circle
around
the
moderator
into
a
loading
area
similar
to
the
other
auto
loader
widgets.
The
moderator
would
have
some
sort
of
stockpile
(
dogpile)
with,
let's
say,
2
shots
max.
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6 |
You
could
make
some
sort
of
puppy-load
area
button
on
the
moderator.
It
would
turn
a
circle
around
the
moderator
into
a
loading
area
similar
to
the
other
auto
loader
widgets.
The
moderator
would
have
some
sort
of
stockpile
(
dogpile
:P)
with,
let's
say,
2
shots
max.
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7 |
Without puppy's loaded the moderator would stay as is. Without the autoloader enabled puppies won't load, it will shoot regularly.
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7 |
Without puppy's loaded the moderator would stay as is. Without the autoloader enabled puppies won't load, it will shoot regularly.
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8 |
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8 |
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9 |
Goo'ing puppies can reload the moderators and give the army more staying power.
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9 |
Goo'ing puppies can reload the moderators and give the army more staying power.
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10 |
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10 |
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11 |
We could even add jump to the moderator as well, i wouldn't mind that.
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11 |
We could even add jump to the moderator as well, i wouldn't mind that.
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12 |
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12 |
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13 |
This would solve 2 problems at once, you get a damaging skirmisher without making it OP or copying another and you give puppies more applicability. I can see 2 moderators, 2 pyro's and 6 puppies as a nice mid-game jumper army.
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13 |
This would solve 2 problems at once, you get a damaging skirmisher without making it OP or copying another and you give puppies more applicability. I can see 2 moderators, 2 pyro's and 6 puppies as a nice mid-game jumper army.
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